Like any well planned adventure, being prepared for the trials and tribulations you'll face along the way starts with what you bring with you. A well thought out plan of attack can make for smooth travel along the road to development.

This chapter will take you through the process of:

  • Managing Work Units

  • Batch renaming objects

  • Grouping objects in the Actor-Mixer Hierarchy

  • Adjusting Project Settings

  • Defining the default conversion settings

  • Using the Platform Manager

  • Defining workgroup settings

  • Setting the audio file locations

  • Managing obstruction and occlusion

  • Working with motion

  • Customizing layouts

  • Understanding and generating SoundBanks

  • Defining conversion settings

  • Using the Integrity Report

  • Using the File Packager

  • Preparing for downloadable content (DLC)

When building a hierarchy there are a couple of key considerations to keep in mind.