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Parameterizing properties throughout a Wwise project can become a powerful tool for dynamic creation. Imagine modifying the pitch of the amb_tree_rustle ambient emitter loop by randomizing the properties of a Low Frequency Oscillator (LFO) or varying the length of an audio file by applying an Envelope with a randomized decay time to the voice volume. In addition to Game Parameters, there are a suite of Modulators that can be used to modify an object's properties. These include: LFOs, Envelopes, and MIDI Messages.