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Playback Limits

To deal with limited game resources or game-design constraints, you must optimize the sounds, music, and motion objects that are playing at any one point in the game. This can be accomplished using two different methods:

  • Limit the number of sound, music, and/or motion instances that can be played per game object.

  • Limit the overall number of sound, music, and/or music or motion instances that can pass through a bus.


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