版本
menu_open

Overview

The stage is set before a single piece of geometry has been placed. The goal is simple: create a lush and non-repetitive ambient background to support hours of travel through the deep forest that lies ahead.

This chapter will take you through the process of:

  • Importing audio files

  • Setting up a looping background ambient audio source

  • Randomizing playback of background ambient elements

  • Randomizing the 3D position of elements

  • Applying real-time parameter control to blend containers using Crossfade

  • Using sound emitters as part of ambient design

  • Creating attenuation ShareSets

  • Subscribing game objects to attenuations

  • Using SoundSeed Air - Wind


此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅