版本
menu_open

Sound Emitters in the Game World

With a looping background in place that changes based on the time of day, we can focus on adding positional sounds at specific locations in the forest to help fill in the environment, things like rivers, waterfalls, fire pits, and birds in trees. We'll begin by setting up several random containers that can be used to add further definition to the world.

Prepared sounds for use as 3D Emitters


此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅