版本
The following preprocessor defines are introduced to control the integration features:
AK_USE_UNREAL_IO
…\Plugins\Wwise\Source\AkAudio\AkAudio.Build.cs
.AK_SOUNDFRAME
…\Plugins\Wwise\Source\AkAudio\AkAudio.Build.cs
.If the installation steps outlined in Installation have been followed correctly, rebuilding the Unreal Wwise plug-in is done the same way as rebuilding the Unreal Engine. For a more detailed description of this process, please consult the Unreal Engine documentation.
For more information on plugins with source code, please refer to the Unreal Engine documentation.