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Wwise SDK 2018.1.11
AkAudioInputPlugin.h
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2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
3 released in source code form as part of the SDK installer package.
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5 Commercial License Usage
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7 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
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14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
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24  Version: <VERSION> Build: <BUILDNUMBER>
25  Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc.
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27 
28 /// \file
29 ///! Definition of callbacks used for the Audio Input Plugin
30 /// <br><b>Wwise source name:</b> AudioInput
31 /// <br><b>Library file:</b> AkAudioInputSource.lib
32 
33 #pragma once
34 #define AKSOURCEID_AUDIOINPUT 200
35 ////////////////////////////////////////////////////////////////////////////////////////////
36 // API external to the plug-in, to be used by the game.
37 
38 /// Callback requesting for the AkAudioFormat to use for the plug-in instance.
39 /// Refer to the Source Input plugin documentation to learn more about the valid formats.
40 /// \sa \ref soundengine_plugins_source
42  AkPlayingID in_playingID, ///< Playing ID (same that was returned from the PostEvent call).
43  AkAudioFormat& io_AudioFormat ///< Already filled format, modify it if required.
44  );
45 
46 /// Function that returns the Gain to be applied to the Input Plugin.
47 /// [0..1] range where 1 is maximum volume.
49  AkPlayingID in_playingID ///< Playing ID (same that was returned from the PostEvent call).
50  );
51 
52 /// Callback requesting for new data for playback.
53 /// \param in_playingID Playing ID (same that was returned from the PostEvent call)
54 /// \param io_pBufferOut Buffer to fill
55 /// \remarks See IntegrationDemo sample for a sample on how to implement it.
57  AkPlayingID in_playingID,
58  AkAudioBuffer* io_pBufferOut
59  );
60 
61 /// This function should be called at the same place the AudioInput plug-in is being registered.
63  AkAudioInputPluginExecuteCallbackFunc in_pfnExecCallback,
64  AkAudioInputPluginGetFormatCallbackFunc in_pfnGetFormatCallback = NULL, // Optional
65  AkAudioInputPluginGetGainCallbackFunc in_pfnGetGainCallback = NULL // Optional
66  );
67 ////////////////////////////////////////////////////////////////////////////////////////////
#define AK_CALLBACK(__TYPE__, __NAME__)
Defines the parameters of an audio buffer format.
Definition: AkCommonDefs.h:59
#define AK_EXTERNAPIFUNC(__TYPE__, __NAME__)
void(* AkAudioInputPluginExecuteCallbackFunc)(AkPlayingID in_playingID, AkAudioBuffer *io_pBufferOut)
void __cdecl SetAudioInputCallbacks(AkAudioInputPluginExecuteCallbackFunc in_pfnExecCallback, AkAudioInputPluginGetFormatCallbackFunc in_pfnGetFormatCallback=NULL, AkAudioInputPluginGetGainCallbackFunc in_pfnGetGainCallback=NULL)
This function should be called at the same place the AudioInput plug-in is being registered.
AkReal32(* AkAudioInputPluginGetGainCallbackFunc)(AkPlayingID in_playingID)
void(* AkAudioInputPluginGetFormatCallbackFunc)(AkPlayingID in_playingID, AkAudioFormat &io_AudioFormat)
#define NULL
Definition: AkTypes.h:49
AkUInt32 AkPlayingID
Playing ID
Definition: AkTypes.h:65
float AkReal32
32-bit floating point
Definition: AkTypes.h:97