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Wwise SDK 2018.1.11
AllPluginsFactories.h
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1 /*******************************************************************************
2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
3 released in source code form as part of the SDK installer package.
4 
5 Commercial License Usage
6 
7 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
8 may use this file in accordance with the end user license agreement provided
9 with the software or, alternatively, in accordance with the terms contained in a
10 written agreement between you and Audiokinetic Inc.
11 
12 Apache License Usage
13 
14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
15 "Apache License"); you may not use this file except in compliance with the
16 Apache License. You may obtain a copy of the Apache License at
17 http://www.apache.org/licenses/LICENSE-2.0.
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19 Unless required by applicable law or agreed to in writing, software distributed
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24  Version: <VERSION> Build: <BUILDNUMBER>
25  Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc.
26 *******************************************************************************/
27 
28 #ifndef _AK_ALLPLUGINSFACTORIES_H_
29 #define _AK_ALLPLUGINSFACTORIES_H_
30 
31 #include <AK/AkPlatforms.h>
34 
35 // Effect plug-ins
36 #include <AK/Plugin/AkCompressorFXFactory.h> // Compressor
37 #include <AK/Plugin/AkDelayFXFactory.h> // Delay
38 #include <AK/Plugin/AkMatrixReverbFXFactory.h> // Matrix reverb
39 #include <AK/Plugin/AkMeterFXFactory.h> // Meter
40 #include <AK/Plugin/AkExpanderFXFactory.h> // Expander
41 #include <AK/Plugin/AkParametricEQFXFactory.h> // Parametric equalizer
42 #include <AK/Plugin/AkGainFXFactory.h> // Gain
43 #include <AK/Plugin/AkPeakLimiterFXFactory.h> // Peak limiter
44 #include <AK/Plugin/AkRoomVerbFXFactory.h> // RoomVerb
45 #include <AK/Plugin/AkGuitarDistortionFXFactory.h> // Guitar distortion
46 #include <AK/Plugin/AkStereoDelayFXFactory.h> // Stereo delay
47 #include <AK/Plugin/AkPitchShifterFXFactory.h> // Pitch shifter
48 #include <AK/Plugin/AkTimeStretchFXFactory.h> // Time stretch
49 #include <AK/Plugin/AkFlangerFXFactory.h> // Flanger
50 #include <AK/Plugin/AkTremoloFXFactory.h> // Tremolo
51 #include <AK/Plugin/AkHarmonizerFXFactory.h> // Harmonizer
52 #include <AK/Plugin/AkRecorderFXFactory.h> // Recorder
53 
54 // Platform specific
55 #ifdef AK_PS4
56 #include <AK/Plugin/SceAudio3dEngineFactory.h> // SCE Audio3d
57 #endif
58 
59 // Sources plug-ins
60 #include <AK/Plugin/AkSilenceSourceFactory.h> // Silence generator
61 #include <AK/Plugin/AkSineSourceFactory.h> // Sine wave generator
62 #include <AK/Plugin/AkToneSourceFactory.h> // Tone generator
63 #include <AK/Plugin/AkAudioInputSourceFactory.h> // Audio input
64 #include <AK/Plugin/AkSynthOneSourceFactory.h> // SynthOne
67 
68 // Required by codecs plug-ins
70 #ifdef AK_APPLE
71 #include <AK/Plugin/AkAACFactory.h> // Note: Useable only on Apple devices. Ok to include it on other platforms as long as it is not referenced.
72 #endif
73 #ifdef AK_NX
74 #include <AK/Plugin/AkOpusNXFactory.h> // Note: Useable only on NX. Ok to include it on other platforms as long as it is not referenced.
75 #endif
76 
77 #if (defined AK_WIN || defined AK_PS4 || defined AK_XBOXONE || defined AK_NX || (defined AK_ANDROID && !defined AK_LUMIN) || defined AK_GGP)
79 #endif
80 
81 #endif // _AK_ALLPLUGINSFACTORIES_H_