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Wwise SDK 2018.1.11
AkSimd.h
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3 released in source code form as part of the SDK installer package.
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27 
28 // AkSimd.h
29 
30 /// \file
31 /// AKSIMD - Generic (no SIMD support) implementation
32 
33 #ifndef _AKSIMD_GENERIC_H_
34 #define _AKSIMD_GENERIC_H_
35 
36 #include <math.h>
37 #include <string.h>
40 
41 ////////////////////////////////////////////////////////////////////////
42 /// @name AKSIMD types
43 //@{
44 typedef AkInt32 AKSIMD_I32; ///< 32-bit signed integer
45 typedef struct { AkInt32 m_data[4]; } AKSIMD_V4I32; ///< Vector of 4 32-bit signed integers
46 typedef struct { AkUInt32 m_data[4]; } AKSIMD_V4UI32; ///< Vector of 4 32-bit signed integers
47 typedef AkReal32 AKSIMD_F32; ///< 32-bit float
48 typedef struct { AkReal32 m_data[2]; } AKSIMD_V2F32; ///< Vector of 2 32-bit floats
49 typedef struct { AkReal32 m_data[4]; } AKSIMD_V4F32; ///< Vector of 4 32-bit floats
50 typedef AKSIMD_V4UI32 AKSIMD_V4COND; ///< Vector of 4 comparison results
51 
52 #pragma pack(push,1)
53 typedef struct { AkInt32 m_data[4]; } AKSIMD_V4I32_UNALIGNED; ///< Unaligned Vector of 4 32-bit signed integers
54 typedef struct { AkUInt32 m_data[4]; } AKSIMD_V4UI32_UNALIGNED; ///< Unaligned Vector of 4 32-bit signed integers
55 typedef struct { AkReal32 m_data[2]; } AKSIMD_V2F32_UNALIGNED; ///< Unaligned Vector of 2 32-bit floats
56 typedef struct { AkReal32 m_data[4]; } AKSIMD_V4F32_UNALIGNED; ///< Unaligned Vector of 4 32-bit floats
57 #pragma pack(pop)
58 
59 //@}
60 ////////////////////////////////////////////////////////////////////////
61 
62 #ifndef AKSIMD_GETELEMENT_V4F32
63 #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ ) (__vName).m_data[(__num__)]
64 #endif
65 
66 #ifndef AKSIMD_GETELEMENT_V2F32
67 #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ ) (__vName).m_data[(__num__)]
68 #endif
69 
70 #ifndef AKSIMD_GETELEMENT_V4I32
71 #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ ) (__vName).m_data[(__num__)]
72 #endif
73 
74 ////////////////////////////////////////////////////////////////////////
75 /// @name Platform specific memory size alignment for allocation purposes
76 //@{
77 #define AKSIMD_ALIGNSIZE( __Size__ ) (((__Size__) + 15) & ~15)
78 //@}
79 ////////////////////////////////////////////////////////////////////////
80 
81 ////////////////////////////////////////////////////////////////////////
82 /// @name AKSIMD loading / setting
83 //@{
84 #define AKSIMD_LOADU_V4I32( in_pData ) (*(in_pData))
85 
86 #define AKSIMD_LOADU_V4F32( in_pValue ) (*(AKSIMD_V4F32*)(in_pValue))
87 
88 #define AKSIMD_LOAD_V4F32( in_pValue ) (*(AKSIMD_V4F32*)(in_pValue))
89 
91 {
92  AKSIMD_V4F32 vector;
93  vector.m_data[0] = in_value;
94  vector.m_data[1] = in_value;
95  vector.m_data[2] = in_value;
96  vector.m_data[3] = in_value;
97 
98  return vector;
99 }
100 
101 // _mm_set_ps1
103 {
104  AKSIMD_V4F32 vector;
105  vector.m_data[0] = in_value;
106  vector.m_data[1] = in_value;
107  vector.m_data[2] = in_value;
108  vector.m_data[3] = in_value;
109 
110  return vector;
111 }
112 
113 
115 {
116  AKSIMD_V2F32 vector;
117  vector.m_data[0] = in_value;
118  vector.m_data[1] = in_value;
119 
120  return vector;
121 }
122 
123 // _mm_setzero_ps()
125 {
126  AKSIMD_V4F32 vector;
127  vector.m_data[0] = 0.f;
128  vector.m_data[1] = 0.f;
129  vector.m_data[2] = 0.f;
130  vector.m_data[3] = 0.f;
131 
132  return vector;
133 }
134 
136 {
137  AKSIMD_V2F32 vector;
138  vector.m_data[0] = 0.f;
139  vector.m_data[1] = 0.f;
140 
141  return vector;
142 }
143 // _mm_setzero_si128()
145 {
146  AKSIMD_V4I32 vector;
147  vector.m_data[0] = 0;
148  vector.m_data[1] = 0;
149  vector.m_data[2] = 0;
150  vector.m_data[3] = 0;
151 
152  return vector;
153 }
154 
155 
156 /// Loads a single-precision, floating-point value into the low word
157 /// and clears the upper three words.
158 /// r0 := *p; r1 := 0.0 ; r2 := 0.0 ; r3 := 0.0 (see _mm_load_ss)
160 {
161  AKSIMD_V4F32 vector;
162  vector.m_data[0] = *in_pData;
163  vector.m_data[1] = 0.f;
164  vector.m_data[2] = 0.f;
165  vector.m_data[3] = 0.f;
166 
167  return vector;
168 }
169 
170 //@}
171 ////////////////////////////////////////////////////////////////////////
172 
173 ////////////////////////////////////////////////////////////////////////
174 /// @name AKSIMD storing
175 //@{
176 
177 // _mm_storeu_ps -- The address does not need to be 16-byte aligned.
178 #define AKSIMD_STOREU_V4F32( in_pTo, in_vec ) (*(AKSIMD_V4F32*)(in_pTo)) = (in_vec)
179 
180 // _mm_store_ps -- The address must be 16-byte aligned.
181 // ????? _mm_storeu_ps vs _mm_store_ps ?????
182 #define AKSIMD_STORE_V4F32( __addr__, __vName__ ) AKSIMD_STOREU_V4F32(__addr__, __vName__)
183 
184 // _mm_storeu_si128
185 #define AKSIMD_STOREU_V4I32( in_pTo, in_vec ) (*(AKSIMD_V4I32*)(in_pTo)) = (in_vec)
186 
187 /// Stores the lower single-precision, floating-point value.
188 /// *p := a0 (see _mm_store_ss)
190 {
191  ((AKSIMD_V4F32*)in_pTo)->m_data[0] = in_vec.m_data[0];
192 }
193 
194 //@}
195 ////////////////////////////////////////////////////////////////////////
196 
197 ////////////////////////////////////////////////////////////////////////
198 /// @name AKSIMD conversion
199 //@{
200 
201 // _mm_cvtepi32_ps
203 {
204  AKSIMD_V4F32 vector;
205  vector.m_data[0] = (AkReal32)in_from.m_data[0];
206  vector.m_data[1] = (AkReal32)in_from.m_data[1];
207  vector.m_data[2] = (AkReal32)in_from.m_data[2];
208  vector.m_data[3] = (AkReal32)in_from.m_data[3];
209 
210  return vector;
211 }
212 // _mm_cvtps_epi32
214 {
215  AKSIMD_V4I32 vector;
216  vector.m_data[0] = (AkInt32)in_from.m_data[0];
217  vector.m_data[1] = (AkInt32)in_from.m_data[1];
218  vector.m_data[2] = (AkInt32)in_from.m_data[2];
219  vector.m_data[3] = (AkInt32)in_from.m_data[3];
220 
221  return vector;
222 }
223 
224 //@}
225 ////////////////////////////////////////////////////////////////////////
226 
227 ////////////////////////////////////////////////////////////////////////
228 /// @name AKSIMD logical operations
229 //@{
230 
231 // _mm_and_si128
233 {
234  AKSIMD_V4I32 vector;
235  vector.m_data[0] = in_vec1.m_data[0] & in_vec2.m_data[0];
236  vector.m_data[1] = in_vec1.m_data[1] & in_vec2.m_data[1];
237  vector.m_data[2] = in_vec1.m_data[2] & in_vec2.m_data[2];
238  vector.m_data[3] = in_vec1.m_data[3] & in_vec2.m_data[3];
239 
240  return vector;
241 }
242 
243 /// Compares the 8 signed 16-bit integers in a and the 8 signed
244 /// 16-bit integers in b for greater than (see _mm_cmpgt_epi16)
246 {
247  AKSIMD_V4I32 vector;
248 
249  AkInt16 *pVec1,*pVec2,*pVec3;
250  pVec1 = (AkInt16*)&in_vec1;
251  pVec2 = (AkInt16*)&in_vec2;
252  pVec3 = (AkInt16*)&vector;
253 
254  pVec3[0] = (pVec1[0] > pVec2[0]) ? 0xffff : 0x0;
255  pVec3[1] = (pVec1[1] > pVec2[1]) ? 0xffff : 0x0;
256  pVec3[2] = (pVec1[2] > pVec2[2]) ? 0xffff : 0x0;
257  pVec3[3] = (pVec1[3] > pVec2[3]) ? 0xffff : 0x0;
258  pVec3[4] = (pVec1[4] > pVec2[4]) ? 0xffff : 0x0;
259  pVec3[5] = (pVec1[5] > pVec2[5]) ? 0xffff : 0x0;
260  pVec3[6] = (pVec1[6] > pVec2[6]) ? 0xffff : 0x0;
261  pVec3[7] = (pVec1[7] > pVec2[7]) ? 0xffff : 0x0;
262 
263  return vector;
264 }
265 
266 /// Compares for less than or equal (see _mm_cmple_ps)
268 {
269  AKSIMD_V4UI32 vector;
270 
271  vector.m_data[0] = (in_vec1.m_data[0] <= in_vec2.m_data[0]) ? 0xffffffff : 0x0;
272  vector.m_data[1] = (in_vec1.m_data[1] <= in_vec2.m_data[1]) ? 0xffffffff : 0x0;
273  vector.m_data[2] = (in_vec1.m_data[2] <= in_vec2.m_data[2]) ? 0xffffffff : 0x0;
274  vector.m_data[3] = (in_vec1.m_data[3] <= in_vec2.m_data[3]) ? 0xffffffff : 0x0;
275 
276  return vector;
277 }
278 
280 {
281  AKSIMD_V4F32 vector;
282 
283  vector.m_data[0] = (AkReal32)((in_vec1.m_data[0] >= in_vec2.m_data[0]) ? 0xffffffff : 0x0);
284  vector.m_data[1] = (AkReal32)((in_vec1.m_data[1] >= in_vec2.m_data[1]) ? 0xffffffff : 0x0);
285  vector.m_data[2] = (AkReal32)((in_vec1.m_data[2] >= in_vec2.m_data[2]) ? 0xffffffff : 0x0);
286  vector.m_data[3] = (AkReal32)((in_vec1.m_data[3] >= in_vec2.m_data[3]) ? 0xffffffff : 0x0);
287 
288  return vector;
289 }
290 
292 {
293  AKSIMD_V4F32 vector;
294 
295  vector.m_data[0] = (AkReal32)((in_vec1.m_data[0] > in_vec2.m_data[0]) ? 0xffffffff : 0x0);
296  vector.m_data[1] = (AkReal32)((in_vec1.m_data[1] > in_vec2.m_data[1]) ? 0xffffffff : 0x0);
297  vector.m_data[2] = (AkReal32)((in_vec1.m_data[2] > in_vec2.m_data[2]) ? 0xffffffff : 0x0);
298  vector.m_data[3] = (AkReal32)((in_vec1.m_data[3] > in_vec2.m_data[3]) ? 0xffffffff : 0x0);
299 
300  return vector;
301 }
302 
304 {
305  AKSIMD_V4F32 vector;
306 
307  vector.m_data[0] = (AkReal32)((in_vec1.m_data[0] <= in_vec2.m_data[0]) ? 0xffffffff : 0x0);
308  vector.m_data[1] = (AkReal32)((in_vec1.m_data[1] <= in_vec2.m_data[1]) ? 0xffffffff : 0x0);
309  vector.m_data[2] = (AkReal32)((in_vec1.m_data[2] <= in_vec2.m_data[2]) ? 0xffffffff : 0x0);
310  vector.m_data[3] = (AkReal32)((in_vec1.m_data[3] <= in_vec2.m_data[3]) ? 0xffffffff : 0x0);
311 
312  return vector;
313 }
314 
316 {
317  AKSIMD_V4F32 vector;
318 
319  vector.m_data[0] = (AkReal32)((in_vec1.m_data[0] < in_vec2.m_data[0]) ? 0xffffffff : 0x0);
320  vector.m_data[1] = (AkReal32)((in_vec1.m_data[1] < in_vec2.m_data[1]) ? 0xffffffff : 0x0);
321  vector.m_data[2] = (AkReal32)((in_vec1.m_data[2] < in_vec2.m_data[2]) ? 0xffffffff : 0x0);
322  vector.m_data[3] = (AkReal32)((in_vec1.m_data[3] < in_vec2.m_data[3]) ? 0xffffffff : 0x0);
323 
324  return vector;
325 }
326 
328 {
329  AKSIMD_V4F32 vector;
330 
331  vector.m_data[0] = (AkReal32)((in_vec1.m_data[0] == in_vec2.m_data[0]) ? 0xffffffff : 0x0);
332  vector.m_data[1] = (AkReal32)((in_vec1.m_data[1] == in_vec2.m_data[1]) ? 0xffffffff : 0x0);
333  vector.m_data[2] = (AkReal32)((in_vec1.m_data[2] == in_vec2.m_data[2]) ? 0xffffffff : 0x0);
334  vector.m_data[3] = (AkReal32)((in_vec1.m_data[3] == in_vec2.m_data[3]) ? 0xffffffff : 0x0);
335 
336  return vector;
337 }
338 
340 {
341  AKSIMD_V4F32 vector;
342 
343  vector.m_data[0] = (AkReal32)(((AkUInt32)in_vec1.m_data[0]) ^ ((AkUInt32)in_vec2.m_data[0]));
344  vector.m_data[1] = (AkReal32)(((AkUInt32)in_vec1.m_data[1]) ^ ((AkUInt32)in_vec2.m_data[1]));
345  vector.m_data[2] = (AkReal32)(((AkUInt32)in_vec1.m_data[2]) ^ ((AkUInt32)in_vec2.m_data[2]));
346  vector.m_data[3] = (AkReal32)(((AkUInt32)in_vec1.m_data[3]) ^ ((AkUInt32)in_vec2.m_data[3]));
347 
348  return vector;
349 }
350 
352 {
353  in_vector.m_data[0] <<= in_shiftBy;
354  in_vector.m_data[1] <<= in_shiftBy;
355  in_vector.m_data[2] <<= in_shiftBy;
356  in_vector.m_data[3] <<= in_shiftBy;
357 
358  return in_vector;
359 }
360 
362 {
363  in_vector.m_data[0] >>= in_shiftBy;
364  in_vector.m_data[1] >>= in_shiftBy;
365  in_vector.m_data[2] >>= in_shiftBy;
366  in_vector.m_data[3] >>= in_shiftBy;
367 
368  return in_vector;
369 }
370 
371 //@}
372 ////////////////////////////////////////////////////////////////////////
373 
374 
375 ////////////////////////////////////////////////////////////////////////
376 /// @name AKSIMD arithmetic
377 //@{
378 // _mm_sub_ps
380 {
381  AKSIMD_V4F32 vector;
382 
383  vector.m_data[0] = in_vec1.m_data[0] - in_vec2.m_data[0];
384  vector.m_data[1] = in_vec1.m_data[1] - in_vec2.m_data[1];
385  vector.m_data[2] = in_vec1.m_data[2] - in_vec2.m_data[2];
386  vector.m_data[3] = in_vec1.m_data[3] - in_vec2.m_data[3];
387 
388  return vector;
389 }
390 
391 /// Subtracts the lower single-precision, floating-point values of a and b.
392 /// The upper three single-precision, floating-point values are passed through from a.
393 /// r0 := a0 - b0 ; r1 := a1 ; r2 := a2 ; r3 := a3 (see _mm_sub_ss)
394 
396 {
397  AKSIMD_V4F32 vector;
398 
399  vector.m_data[0] = in_vec1.m_data[0] - in_vec2.m_data[0];
400  vector.m_data[1] = in_vec1.m_data[1];
401  vector.m_data[2] = in_vec1.m_data[2];
402  vector.m_data[3] = in_vec1.m_data[3];
403 
404  return vector;
405 }
406 
407 // _mm_add_ps
409 {
410  AKSIMD_V4F32 vector;
411 
412  vector.m_data[0] = in_vec1.m_data[0] + in_vec2.m_data[0];
413  vector.m_data[1] = in_vec1.m_data[1] + in_vec2.m_data[1];
414  vector.m_data[2] = in_vec1.m_data[2] + in_vec2.m_data[2];
415  vector.m_data[3] = in_vec1.m_data[3] + in_vec2.m_data[3];
416 
417  return vector;
418 }
419 
421 {
422  AKSIMD_V4F32 vector;
423 
424  vector.m_data[0] = in_vec1.m_data[0] / in_vec2.m_data[0];
425  vector.m_data[1] = in_vec1.m_data[1] / in_vec2.m_data[1];
426  vector.m_data[2] = in_vec1.m_data[2] / in_vec2.m_data[2];
427  vector.m_data[3] = in_vec1.m_data[3] / in_vec2.m_data[3];
428 
429  return vector;
430 }
431 
433 {
434  AKSIMD_V2F32 vector;
435 
436  vector.m_data[0] = in_vec1.m_data[0] + in_vec2.m_data[0];
437  vector.m_data[1] = in_vec1.m_data[1] + in_vec2.m_data[1];
438 
439  return vector;
440 }
441 
442 /// Adds the lower single-precision, floating-point values of a and b; the
443 /// upper three single-precision, floating-point values are passed through from a.
444 /// r0 := a0 + b0; r1 := a1; r2 := a2; r3 := a3 (see _mm_add_ss)
446 {
447  AKSIMD_V4F32 vector;
448 
449  vector.m_data[0] = a.m_data[0] + b.m_data[0];
450  vector.m_data[1] = a.m_data[1];
451  vector.m_data[2] = a.m_data[2];
452  vector.m_data[3] = a.m_data[3];
453 
454  return vector;
455 }
456 
457 // _mm_mul_ps
459 {
460  AKSIMD_V4F32 vector;
461 
462  vector.m_data[0] = in_vec1.m_data[0] * in_vec2.m_data[0];
463  vector.m_data[1] = in_vec1.m_data[1] * in_vec2.m_data[1];
464  vector.m_data[2] = in_vec1.m_data[2] * in_vec2.m_data[2];
465  vector.m_data[3] = in_vec1.m_data[3] * in_vec2.m_data[3];
466 
467  return vector;
468 }
469 
471 {
472  AKSIMD_V2F32 vector;
473 
474  vector.m_data[0] = in_vec1.m_data[0] * in_vec2.m_data[0];
475  vector.m_data[1] = in_vec1.m_data[1] * in_vec2.m_data[1];
476 
477  return vector;
478 }
479 
480 /// Multiplies the lower single-precision, floating-point values of
481 /// a and b; the upper three single-precision, floating-point values
482 /// are passed through from a.
483 /// r0 := a0 * b0; r1 := a1; r2 := a2; r3 := a3 (see _mm_add_ss)
485 {
486  AKSIMD_V4F32 vector;
487 
488  vector.m_data[0] = a.m_data[0] * b.m_data[0];
489  vector.m_data[1] = a.m_data[1];
490  vector.m_data[2] = a.m_data[2];
491  vector.m_data[3] = a.m_data[3];
492 
493  return vector;
494 }
495 
496 /// Vector multiply-add operation.
497 #define AKSIMD_MADD_V4F32( __a__, __b__, __c__ ) AKSIMD_ADD_V4F32( AKSIMD_MUL_V4F32( (__a__), (__b__) ), (__c__) )
498 #define AKSIMD_MSUB_V4F32( __a__, __b__, __c__ ) AKSIMD_SUB_V4F32( AKSIMD_MUL_V4F32( (__a__), (__b__) ), (__c__) )
499 
500 /// Vector multiply-add operation.
501 #define AKSIMD_MADD_SS_V4F32( __a__, __b__, __c__ ) AKSIMD_ADD_SS_V4F32( AKSIMD_MUL_SS_V4F32( (__a__), (__b__) ), (__c__) )
502 
503 // _mm_min_ps
505 {
506  AKSIMD_V4F32 vector;
507 
508  vector.m_data[0] = AkMin(in_vec1.m_data[0], in_vec2.m_data[0]);
509  vector.m_data[1] = AkMin(in_vec1.m_data[1], in_vec2.m_data[1]);
510  vector.m_data[2] = AkMin(in_vec1.m_data[2], in_vec2.m_data[2]);
511  vector.m_data[3] = AkMin(in_vec1.m_data[3], in_vec2.m_data[3]);
512 
513  return vector;
514 }
515 
517 {
518  AKSIMD_V2F32 vector;
519 
520  vector.m_data[0] = AkMin(in_vec1.m_data[0], in_vec2.m_data[0]);
521  vector.m_data[1] = AkMin(in_vec1.m_data[1], in_vec2.m_data[1]);
522 
523  return vector;
524 }
525 
526 // _mm_max_ps
528 {
529  AKSIMD_V4F32 vector;
530 
531  vector.m_data[0] = AkMax(in_vec1.m_data[0], in_vec2.m_data[0]);
532  vector.m_data[1] = AkMax(in_vec1.m_data[1], in_vec2.m_data[1]);
533  vector.m_data[2] = AkMax(in_vec1.m_data[2], in_vec2.m_data[2]);
534  vector.m_data[3] = AkMax(in_vec1.m_data[3], in_vec2.m_data[3]);
535 
536  return vector;
537 }
538 
540 {
541  AKSIMD_V2F32 vector;
542 
543  vector.m_data[0] = AkMax(in_vec1.m_data[0], in_vec2.m_data[0]);
544  vector.m_data[1] = AkMax(in_vec1.m_data[1], in_vec2.m_data[1]);
545 
546  return vector;
547 }
548 
550 {
551  AKSIMD_V4F32 vector;
552  vector.m_data[0] = fabsf(in_vec1.m_data[0]);
553  vector.m_data[1] = fabsf(in_vec1.m_data[1]);
554  vector.m_data[2] = fabsf(in_vec1.m_data[2]);
555  vector.m_data[3] = fabsf(in_vec1.m_data[3]);
556  return vector;
557 }
558 
560 {
561  AKSIMD_V4F32 vector;
562  vector.m_data[0] = -in_vec1.m_data[0];
563  vector.m_data[1] = -in_vec1.m_data[1];
564  vector.m_data[2] = -in_vec1.m_data[2];
565  vector.m_data[3] = -in_vec1.m_data[3];
566  return vector;
567 }
568 
569 // _mm_sqrt_ps
571 {
572  AKSIMD_V4F32 vCompare;
573  AKSIMD_GETELEMENT_V4F32(vCompare,0) = sqrtf( AKSIMD_GETELEMENT_V4F32(in_vec,0) );
574  AKSIMD_GETELEMENT_V4F32(vCompare,1) = sqrtf( AKSIMD_GETELEMENT_V4F32(in_vec,1) );
575  AKSIMD_GETELEMENT_V4F32(vCompare,2) = sqrtf( AKSIMD_GETELEMENT_V4F32(in_vec,2) );
576  AKSIMD_GETELEMENT_V4F32(vCompare,3) = sqrtf( AKSIMD_GETELEMENT_V4F32(in_vec,3) );
577 
578  //AKSIMD_V4F32 res = vrecpeq_f32( vrsqrteq_f32( in_vec ) );
579 
580  return vCompare /*res*/;
581 }
582 
583 /// Vector reciprocal square root approximation 1/sqrt(a), or equivalently, sqrt(1/a)
585 {
586  AKSIMD_V4F32 vCompare;
587  AKSIMD_GETELEMENT_V4F32(vCompare, 0) = 1.f / sqrtf(AKSIMD_GETELEMENT_V4F32(in_vec, 0));
588  AKSIMD_GETELEMENT_V4F32(vCompare, 1) = 1.f / sqrtf(AKSIMD_GETELEMENT_V4F32(in_vec, 1));
589  AKSIMD_GETELEMENT_V4F32(vCompare, 2) = 1.f / sqrtf(AKSIMD_GETELEMENT_V4F32(in_vec, 2));
590  AKSIMD_GETELEMENT_V4F32(vCompare, 3) = 1.f / sqrtf(AKSIMD_GETELEMENT_V4F32(in_vec, 3));
591 
592  return vCompare;
593 }
594 
596 {
597  AKSIMD_V2F32 vCompare;
598  AKSIMD_GETELEMENT_V4F32(vCompare,0) = sqrtf( AKSIMD_GETELEMENT_V4F32(in_vec,0) );
599  AKSIMD_GETELEMENT_V4F32(vCompare,1) = sqrtf( AKSIMD_GETELEMENT_V4F32(in_vec,1) );
600 
601  //AKSIMD_V4F32 res = vrecpeq_f32( vrsqrteq_f32( in_vec ) );
602 
603  return vCompare /*res*/;
604 }
605 
606 //@}
607 ////////////////////////////////////////////////////////////////////////
608 
609 
610 ////////////////////////////////////////////////////////////////////////
611 /// @name AKSIMD packing / unpacking
612 //@{
613 
614 //
615 // _mm_unpacklo_epi16
616 // r0 := a0
617 // r1 := b0
618 // r2 := a1
619 // r3 := b1
620 // r4 := a2
621 // r5 := b2
622 // r6 := a3
623 // r7 := b3
625 {
626  AKSIMD_V4I32 vector;
627  AkInt16 *pVec1,*pVec2,*pDest;
628  pVec1 = (AkInt16*)&in_vec1;
629  pVec2 = (AkInt16*)&in_vec2;
630  pDest = (AkInt16*)&vector;
631 
632  pDest[0] = pVec1[0];
633  pDest[1] = pVec2[0];
634  pDest[2] = pVec1[1];
635  pDest[3] = pVec2[1];
636  pDest[4] = pVec1[2];
637  pDest[5] = pVec2[2];
638  pDest[6] = pVec1[3];
639  pDest[7] = pVec2[3];
640 
641  return vector;
642 }
643 
644 // _mm_unpackhi_epi16
646 {
647  AKSIMD_V4I32 vector;
648  AkInt16 *pVec1,*pVec2,*pDest;
649  pVec1 = (AkInt16*)&in_vec1;
650  pVec2 = (AkInt16*)&in_vec2;
651  pDest = (AkInt16*)&vector;
652 
653  pDest[0] = pVec1[4];
654  pDest[1] = pVec2[4];
655  pDest[2] = pVec1[5];
656  pDest[3] = pVec2[5];
657  pDest[4] = pVec1[6];
658  pDest[5] = pVec2[6];
659  pDest[6] = pVec1[7];
660  pDest[7] = pVec2[7];
661 
662  return vector;
663 }
664 
665 // _mm_unpacklo_ps
667 {
668  AKSIMD_V4F32 vector;
669  vector.m_data[0] = in_vec1.m_data[0];
670  vector.m_data[1] = in_vec2.m_data[0];
671  vector.m_data[2] = in_vec1.m_data[1];
672  vector.m_data[3] = in_vec2.m_data[1];
673 
674  return vector;
675 }
676 
677 // _mm_unpackhi_ps
679 {
680  AKSIMD_V4F32 vector;
681  vector.m_data[0] = in_vec1.m_data[2];
682  vector.m_data[1] = in_vec2.m_data[2];
683  vector.m_data[2] = in_vec1.m_data[3];
684  vector.m_data[3] = in_vec2.m_data[3];
685 
686  return vector;
687 }
688 
689 // _mm_packs_epi32
691 {
692  AKSIMD_V4I32 vector;
693  AkInt16 *pDest = (AkInt16*)&vector;
694 
695  pDest[0] = (AkInt16)AkClamp((AkInt16)in_vec1.m_data[0], -32768, 32767);
696  pDest[1] = (AkInt16)AkClamp((AkInt16)in_vec1.m_data[1], -32768, 32767);
697  pDest[2] = (AkInt16)AkClamp((AkInt16)in_vec1.m_data[2], -32768, 32767);
698  pDest[3] = (AkInt16)AkClamp((AkInt16)in_vec1.m_data[3], -32768, 32767);
699  pDest[4] = (AkInt16)AkClamp((AkInt16)in_vec2.m_data[0], -32768, 32767);
700  pDest[5] = (AkInt16)AkClamp((AkInt16)in_vec2.m_data[1], -32768, 32767);
701  pDest[6] = (AkInt16)AkClamp((AkInt16)in_vec2.m_data[2], -32768, 32767);
702  pDest[7] = (AkInt16)AkClamp((AkInt16)in_vec2.m_data[3], -32768, 32767);
703 
704  return vector;
705 }
706 
707 //@}
708 ////////////////////////////////////////////////////////////////////////
709 
710 
711 //#define AKSIMD_GET_ITEM( vec, index ) vec[index]
712 
713 
714 
715 
716 ////////////////////////////////////////////////////////////////////////
717 /// @name AKSIMD shuffling
718 //@{
719 
720 // See _MM_SHUFFLE
721 #define AKSIMD_SHUFFLE( fp3, fp2, fp1, fp0 ) \
722  (((fp3) << 6) | ((fp2) << 4) | ((fp1) << 2) | ((fp0)))
723 
724 // See _mm_shuffle_ps
725 // Usage: AKSIMD_SHUFFLE_V4F32( vec1, vec2, AKSIMD_SHUFFLE( z, y, x, w ) )
726 //#define AKSIMD_SHUFFLE_V4F32( a, b, zyxw )
727 
729 {
730  AKSIMD_V4F32 vector;
731  vector.m_data[0] = xyzw.m_data[(mask) & 0x3];
732  vector.m_data[1] = xyzw.m_data[(mask >> 2) & 0x3];
733  vector.m_data[2] = abcd.m_data[(mask >> 4) & 0x3];
734  vector.m_data[3] = abcd.m_data[(mask >> 6) & 0x3];
735 
736  return vector;
737 }
738 
739 
740 /// Moves the upper two single-precision, floating-point values of b to
741 /// the lower two single-precision, floating-point values of the result.
742 /// The upper two single-precision, floating-point values of a are passed
743 /// through to the result.
744 /// r3 := a3; r2 := a2; r1 := b3; r0 := b2 (see _mm_movehl_ps)
745 #define AKSIMD_MOVEHL_V4F32( a, b ) \
746  AKSIMD_SHUFFLE_V4F32( (b), (a), AKSIMD_SHUFFLE(3, 2, 3, 2) )
747 
748 /// Moves the lower two single-precision, floating-point values of b to
749 /// the upper two single-precision, floating-point values of the result.
750 /// The lower two single-precision, floating-point values of a are passed
751 /// through to the result.
752 /// r3 := b1 ; r2 := b0 ; r1 := a1 ; r0 := a0 (see _mm_movelh_ps)
753 #define AKSIMD_MOVELH_V4F32( a, b ) \
754  AKSIMD_SHUFFLE_V4F32( (a), (b), AKSIMD_SHUFFLE(1, 0, 1, 0) )
755 
756 /// Swap the 2 lower floats together and the 2 higher floats together.
757 #define AKSIMD_SHUFFLE_BADC( __a__ ) AKSIMD_SHUFFLE_V4F32( (__a__), (__a__), AKSIMD_SHUFFLE(2,3,0,1));
758 
759 /// Swap the 2 lower floats with the 2 higher floats.
760 #define AKSIMD_SHUFFLE_CDAB( __a__ ) AKSIMD_SHUFFLE_V4F32( (__a__), (__a__), AKSIMD_SHUFFLE(1,0,3,2));
761 
762 /// Barrel-shift all floats by one.
763 #define AKSIMD_SHUFFLE_BCDA( __a__ ) AKSIMD_SHUFFLE_V4F32( (__a__), (__a__), AKSIMD_SHUFFLE(0,3,2,1))
764 
765  /// Duplicates the odd items into the even items (d c b a -> d d b b )
766 #define AKSIMD_DUP_ODD(__vv) AKSIMD_SHUFFLE_V4F32(__vv, __vv, AKSIMD_SHUFFLE(3,3,1,1))
767 
768  /// Duplicates the even items into the odd items (d c b a -> c c a a )
769 #define AKSIMD_DUP_EVEN(__vv) AKSIMD_SHUFFLE_V4F32(__vv, __vv, AKSIMD_SHUFFLE(2,2,0,0))
770 
771 
772 //#include <AK/SoundEngine/Platforms/Generic/AkSimdShuffle.h>
773 
774 //@}
775 ////////////////////////////////////////////////////////////////////////
776 
777 // Old AKSIMD -- will search-and-replace later
778 #define AkReal32Vector AKSIMD_V4F32
779 #define AKSIMD_LOAD1( __scalar__ ) AKSIMD_LOAD1_V4F32( &__scalar__ )
780 #define AKSIMD_LOADVEC(v) AKSIMD_LOAD_V4F32((const AKSIMD_F32*)((v)))
781 #define AKSIMD_MUL AKSIMD_MUL_V4F32
782 #define AKSIMD_STOREVEC AKSIMD_STORE_V4F32
783 
784 /// Faked in-place vector horizontal add.
785 /// \akwarning
786 /// Don't expect this to be very efficient.
787 /// \endakwarning
789 {
790  AKSIMD_V4F32 vHighLow = AKSIMD_MOVEHL_V4F32(vVec, vVec);
791  vVec = AKSIMD_ADD_V4F32(vVec, vHighLow);
792  vHighLow = AKSIMD_SHUFFLE_V4F32(vVec, vVec, 0x55);
793  vVec = AKSIMD_ADD_V4F32(vVec, vHighLow);
794 }
795 
796 /// Cross-platform SIMD multiplication of 2 complex data elements with interleaved real and imaginary parts
798 {
799  static const AKSIMD_V4F32 vSign = { 1.f, -1.f, 1.f, -1.f };
800 
801  AKSIMD_V4F32 vTmp1 = AKSIMD_SHUFFLE_V4F32( vCIn1, vCIn1, AKSIMD_SHUFFLE(2,2,0,0));
802  vTmp1 = AKSIMD_MUL_V4F32( vTmp1, vCIn2 );
803  AKSIMD_V4F32 vTmp2 = AKSIMD_SHUFFLE_V4F32( vCIn1, vCIn1, AKSIMD_SHUFFLE(3,3,1,1));
804  vTmp2 = AKSIMD_MUL_V4F32( vTmp2, vSign );
805  vTmp2 = AKSIMD_MUL_V4F32( vTmp2, vCIn2 );
806  vTmp2 = AKSIMD_SHUFFLE_BADC( vTmp2 );
807  vTmp2 = AKSIMD_ADD_V4F32( vTmp2, vTmp1 );
808  return vTmp2;
809 }
810 
811 #define AKSIMD_SPLAT_V4F32(var, idx) AKSIMD_SHUFFLE_V4F32(var,var, AKSIMD_SHUFFLE(idx,idx,idx,idx))
812 
813 #define AK_SIGN_BIT( val ) (((AkUInt32)val) >> 31)
814 
815 static AkForceInline int AKSIMD_MASK_V4F32( const AKSIMD_V4F32& in_vec )
816 {
817  return AK_SIGN_BIT(in_vec.m_data[0]) | AK_SIGN_BIT(in_vec.m_data[1]) << 1 | AK_SIGN_BIT(in_vec.m_data[2]) << 2 | AK_SIGN_BIT(in_vec.m_data[3]) << 3;
818 }
819 
820 #endif //_AKSIMD_GENERIC_H_
821 
AkForceInline AKSIMD_V2F32 AKSIMD_SET_V2F32(AKSIMD_F32 in_value)
Definition: AkSimd.h:114
float32_t AKSIMD_F32
32-bit float
Definition: AkSimd.h:74
AkForceInline AKSIMD_V4F32 AKSIMD_ADD_SS_V4F32(const AKSIMD_V4F32 &a, const AKSIMD_V4F32 &b)
Definition: AkSimd.h:445
static AkForceInline int AKSIMD_MASK_V4F32(const AKSIMD_V4F32 &in_vec)
Definition: AkSimd.h:815
AkForceInline AKSIMD_V4I32 AKSIMD_SHIFTLEFT_V4I32(AKSIMD_V4I32 in_vector, int in_shiftBy)
Definition: AkSimd.h:351
AkForceInline AKSIMD_V4F32 AKSIMD_UNPACKLO_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:554
AkForceInline AKSIMD_V4F32 AKSIMD_SHUFFLE_V4F32(const AKSIMD_V4F32 &xyzw, const AKSIMD_V4F32 &abcd, int mask)
Definition: AkSimd.h:728
AkForceInline AKSIMD_V4F32 AKSIMD_DIV_V4F32(AKSIMD_V4F32 a, AKSIMD_V4F32 b)
Rough estimation of division
Definition: AkSimd.h:393
uint32x4_t AKSIMD_V4COND
Vector of 4 comparison results
Definition: AkSimd.h:78
int16_t AkInt16
Signed 16-bit integer
Definition: AkTypes.h:91
AkForceInline AKSIMD_V4F32 AKSIMD_LTEQ_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:303
AkForceInline AKSIMD_V4F32 AKSIMD_SUB_SS_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:395
#define AKSIMD_GETELEMENT_V4F32(__vName, __num__)
Definition: AkSimd.h:63
AkForceInline AKSIMD_V4F32 AKSIMD_MIN_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:504
AkReal32 m_data[4]
Definition: AkSimd.h:49
AkForceInline AKSIMD_V4F32 AKSIMD_SUB_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:379
AkForceInline AKSIMD_V4F32 AKSIMD_MUL_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:458
AkForceInline AKSIMD_V4F32 AKSIMD_NEG_V4F32(const AKSIMD_V4F32 &in_vec1)
Definition: AkSimd.h:559
#define AkClamp(x, min, max)
Definition: AkPlatformFuncs.h:95
AkForceInline AKSIMD_V4F32 AKSIMD_UNPACKHI_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:566
AkReal32 m_data[2]
Definition: AkSimd.h:48
AkForceInline AKSIMD_V4F32 AKSIMD_CONVERT_V4I32_TO_V4F32(const AKSIMD_V4I32 &in_from)
Definition: AkSimd.h:202
AkForceInline AKSIMD_V4F32 AKSIMD_ABS_V4F32(const AKSIMD_V4F32 &in_vec1)
Definition: AkSimd.h:549
AkForceInline AKSIMD_V4F32 AKSIMD_GTEQ_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:279
AkForceInline AKSIMD_V4I32 AKSIMD_AND_V4I32(const AKSIMD_V4I32 &in_vec1, const AKSIMD_V4I32 &in_vec2)
Definition: AkSimd.h:232
AkInt32 AKSIMD_I32
32-bit signed integer
Definition: AkSimd.h:44
AkForceInline AKSIMD_V2F32 AKSIMD_MAX_V2F32(const AKSIMD_V2F32 &in_vec1, const AKSIMD_V2F32 &in_vec2)
Definition: AkSimd.h:539
float32x4_t AKSIMD_V4F32
Vector of 4 32-bit floats
Definition: AkSimd.h:76
AkForceInline AKSIMD_V4I32 AKSIMD_CMPGT_V8I16(const AKSIMD_V4I32 &in_vec1, const AKSIMD_V4I32 &in_vec2)
Definition: AkSimd.h:245
AkForceInline AKSIMD_V2F32 AKSIMD_MIN_V2F32(const AKSIMD_V2F32 &in_vec1, const AKSIMD_V2F32 &in_vec2)
Definition: AkSimd.h:516
AkForceInline AKSIMD_V4F32 AKSIMD_SETZERO_V4F32()
Definition: AkSimd.h:124
#define AkForceInline
Force inlining
Definition: AkTypes.h:63
AkForceInline AKSIMD_V4F32 AKSIMD_MUL_SS_V4F32(const AKSIMD_V4F32 &a, const AKSIMD_V4F32 &b)
Definition: AkSimd.h:484
AkForceInline AKSIMD_V4F32 AKSIMD_SQRT_V4F32(const AKSIMD_V4F32 &in_vec)
Definition: AkSimd.h:570
int32x4_t AKSIMD_V4I32
Vector of 4 32-bit signed integers
Definition: AkSimd.h:68
AkForceInline AKSIMD_V4I32 AKSIMD_PACKS_V4I32(const AKSIMD_V4I32 &in_vec1, const AKSIMD_V4I32 &in_vec2)
Definition: AkSimd.h:578
int32_t AkInt32
Signed 32-bit integer
Definition: AkTypes.h:92
AkForceInline AKSIMD_V4F32 AKSIMD_RSQRT_V4F32(const AKSIMD_V4F32 &in_vec)
Vector reciprocal square root approximation 1/sqrt(a), or equivalently, sqrt(1/a)
Definition: AkSimd.h:584
AkForceInline AKSIMD_V2F32 AKSIMD_SQRT_V2F32(const AKSIMD_V2F32 &in_vec)
Definition: AkSimd.h:595
AkForceInline AKSIMD_V4I32 AKSIMD_UNPACKHI_VECTOR8I16(const AKSIMD_V4I32 &in_vec1, const AKSIMD_V4I32 &in_vec2)
Definition: AkSimd.h:645
AkForceInline void AKSIMD_STORE1_V4F32(AKSIMD_F32 *in_pTo, const AKSIMD_V4F32 &in_vec)
Definition: AkSimd.h:189
#define AkMin(x1, x2)
Definition: AkPlatformFuncs.h:94
#define AKSIMD_SHUFFLE(fp3, fp2, fp1, fp0)
Definition: AkSimd.h:721
AkForceInline AKSIMD_V2F32 AKSIMD_MUL_V2F32(const AKSIMD_V2F32 &in_vec1, const AKSIMD_V2F32 &in_vec2)
Definition: AkSimd.h:470
AkForceInline AKSIMD_V4F32 AKSIMD_EQ_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:327
AkForceInline AKSIMD_V4I32 AKSIMD_CONVERT_V4F32_TO_V4I32(const AKSIMD_V4F32 &in_from)
Definition: AkSimd.h:213
AkForceInline AKSIMD_V4I32 AKSIMD_UNPACKLO_VECTOR8I16(const AKSIMD_V4I32 &in_vec1, const AKSIMD_V4I32 &in_vec2)
Definition: AkSimd.h:624
uint32x4_t AKSIMD_V4UI32
Vector of 4 32-bit unsigned signed integers
Definition: AkSimd.h:71
AkForceInline AKSIMD_V4F32 AKSIMD_MAX_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:527
float32x2_t AKSIMD_V2F32
Vector of 2 32-bit floats
Definition: AkSimd.h:75
AkForceInline AKSIMD_V4F32 AKSIMD_SET_V4F32(AKSIMD_F32 in_value)
Definition: AkSimd.h:102
AkForceInline AKSIMD_V4UI32 AKSIMD_CMPLE_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Compares for less than or equal (see _mm_cmple_ps)
Definition: AkSimd.h:267
AkForceInline AKSIMD_V4F32 AKSIMD_XOR_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:339
AkForceInline AKSIMD_V4I32 AKSIMD_SETZERO_V4I32()
Definition: AkSimd.h:144
#define AKSIMD_SHUFFLE_BADC(__a__)
Swap the 2 lower floats together and the 2 higher floats together.
Definition: AkSimd.h:757
AkForceInline AKSIMD_V4I32 AKSIMD_SHIFTRIGHTARITH_V4I32(AKSIMD_V4I32 in_vector, int in_shiftBy)
Definition: AkSimd.h:361
AkForceInline AKSIMD_V2F32 AKSIMD_ADD_V2F32(const AKSIMD_V2F32 &in_vec1, const AKSIMD_V2F32 &in_vec2)
Definition: AkSimd.h:432
AkForceInline AKSIMD_V4F32 AKSIMD_ADD_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:408
#define AkMax(x1, x2)
Definition: AkPlatformFuncs.h:93
uint32_t AkUInt32
Unsigned 32-bit integer
Definition: AkTypes.h:79
#define AK_SIGN_BIT(val)
Definition: AkSimd.h:813
AkInt32 m_data[4]
Definition: AkSimd.h:45
#define AKSIMD_MOVEHL_V4F32(a, b)
Definition: AkSimd.h:745
AkForceInline AKSIMD_V4F32 AKSIMD_LOAD_SS_V4F32(const AKSIMD_F32 *in_pData)
Definition: AkSimd.h:159
static AkForceInline AKSIMD_V4F32 AKSIMD_COMPLEXMUL(const AKSIMD_V4F32 vCIn1, const AKSIMD_V4F32 vCIn2)
Cross-platform SIMD multiplication of 2 complex data elements with interleaved real and imaginary par...
Definition: AkSimd.h:797
AkForceInline AKSIMD_V4F32 AKSIMD_GT_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:291
AkForceInline AKSIMD_V4F32 AKSIMD_LT_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:315
float AkReal32
32-bit floating point
Definition: AkTypes.h:97
AkForceInline AKSIMD_V4F32 AKSIMD_LOAD1_V4F32(AKSIMD_F32 in_value)
Definition: AkSimd.h:90
AkUInt32 m_data[4]
Definition: AkSimd.h:46
AkForceInline AKSIMD_V2F32 AKSIMD_SETZERO_V2F32()
Definition: AkSimd.h:135
static AkForceInline void AKSIMD_HORIZONTALADD(AKSIMD_V4F32 &vVec)
Definition: AkSimd.h:788

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