版本
-
Wwise 帮助
-
-
-
-
-
-
Wwise SDK 2018.1.11
|
Creates an object of type 'type', as a child of 'parent'. Refer to 导入音频文件和创建架构 for more information about creating objects. Also refer to ak.wwise.core.audio.import to import audio files to Wwise.
Graphical User Interface, Command-Line Interface.
Name | Type | Description |
---|---|---|
parent * | The ID (GUID), name, or path of the parent of the new object. | |
type * | string | The type of the new object. Refer to Wwise Objects Reference for possible object types. |
name * | string | The name of the new object. |
onNameConflict | string | The action to take if "parent" already has a child with the same name. Default value is "fail". Refer to 理解名称冲突模式 for more information. Possible values : "rename", "replace", "fail", "merge" |
platform | string | The ID (GUID) of the platform used when setting properties via this command. Not specifying a platform sets the value for all linked platforms. |
notes | string | |
autoAddToSourceControl | boolean | Determines if Wwise will automatically perform an Add or Checkout operation on the imported files with the source control. Defaults to false. |
children | array | A list of child objects to be created. |
(Required *)
description : The ID (GUID), name, or path of the parent of the new object.
Possibilities, one of the following :
1) type : string
pattern : ^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$
description : The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported.
2) type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$
3) type : string
pattern : ^\
type : string
description : The type of the new object. Refer to Wwise Objects Reference for possible object types.
type : string
description : The name of the new object.
type : string
description : The action to take if "parent" already has a child with the same name. Default value is "fail". Refer to 理解名称冲突模式 for more information.
Possible values : "rename", "replace", "fail", "merge"
description : The ID (GUID) of the platform used when setting properties via this command. Not specifying a platform sets the value for all linked platforms.
type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$
type : string
type : boolean
description : Determines if Wwise will automatically perform an Add or Checkout operation on the imported files with the source control. Defaults to false.
type : array
description : A list of child objects to be created.
argsSchema / children / ...
type : object
Name | Type | Description |
---|---|---|
type * | string | The type of the new object. Refer to Wwise Objects Reference for possible object types. |
name * | string | The name of the new object. |
notes | string | |
children |
(Required *)
argsSchema / children / items / ...
description : Sets the value of property @propertyName. Refer to Wwise Objects Reference for property names.
Possibilities, one of the following :
1) type : null
2) type : string
3) type : number
4) type : boolean
Name | Type | Description |
---|---|---|
id | string | The ID (GUID) of the newly created Object. |
name | string | The name of the newly created Object. |
children | array |
description : The ID (GUID) of the newly created Object.
type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$
type : string
description : The name of the newly created Object.
type : array
Possible types : or object
resultSchema / children / ...
type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$
resultSchema / children / ...
type : string
resultSchema / children / ...
Reference : : See Arguments "children"
Create a new Sound object called 'Boom' under the specified parent.
Create a new virtual folder called 'Guns' under the default work unit. If a folder with the same name already exists, it will automatically find a unique name.
Create an event called 'Play_SFX' under the virtual folder 'WAAPI', with Play action on the SFX sound object.
Create a Random Container called 'Boom' under the specified parent, with two Sound objects 'A' and 'B'.
Document version : 1