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Wwise SDK 2018.1.11
ak.wwise.core.switchContainer.getAssignments


Returns the list of assignments between a Switch Container's children and states.

Supported by

Graphical User Interface, Command-Line Interface.

Arguments

Name Type Description
id *   The ID (GUID), name, or path of the Switch Container.

(Required *)

Arguments Details


id

description : The ID (GUID), name, or path of the Switch Container.
Possibilities, one of the following :

1) type : string
pattern : ^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$
description : The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported.

2) type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$

3) type : string
pattern : ^\


Result

Name Type Description
return   List of assignments (pairs of child and state).

Result Details


return

description : List of assignments (pairs of child and state).
Possible types : or object

resultSchema / return / ...

child

description : The ID (GUID), name, or path of the child assigned to a State.
Possibilities, one of the following :

1) type : string
pattern : ^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$
description : The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported.

2) type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$

3) type : string
pattern : ^\

resultSchema / return / ...

stateOrSwitch

description : The ID (GUID), name, or path of the State or Switch to which the child is assigned.
Possibilities, one of the following :

1) type : string
pattern : ^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$
description : The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported.

2) type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$

3) type : string
pattern : ^\


Examples :

Assignments of a Switch Container.

Get the list of assignments for a Switch Container.

Arguments:

{
"id": "{7A12D08F-B0D9-4403-9EFA-2E6338C197C1}"
}

Result:

{
"return": [
{
"child": "{7A12D08F-B0D9-4403-9EFA-2E6338C197C1}",
"stateOrSwitch": "{A076AA65-B71A-45BB-8841-5A20C52CE727}"
},
{
"child": "{8B12D08F-B0D9-4403-9EFA-2E6338C197D1}",
"stateOrSwitch": "{B076BB65-B71A-45BB-8841-5A20C52CE738}"
}
]
}


Detailed JSON Schema


Arguments :

{
"type": "object",
"properties": {
"id": {
"description": "The ID (GUID), name, or path of the Switch Container.",
"anyOf": [
{
"type": "string",
"pattern": "^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$",
"description": "The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported."
},
{
"type": "string",
"pattern": *Must be a valid GUID*
},
{
"type": "string",
"pattern": "^\\\\"
}
]
}
},
"required": [
"id"
],
"additionalProperties": false
}


Options :

{
"type": "object",
"properties": {},
"additionalProperties": false
}


Response :

{
"type": "object",
"properties": {
"return": {
"description": "List of assignments (pairs of child and state).",
"items": [
{
"type": "object",
"properties": {
"child": {
"description": "The ID (GUID), name, or path of the child assigned to a State.",
"anyOf": [
{
"type": "string",
"pattern": "^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$",
"description": "The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported."
},
{
"type": "string",
"pattern": *Must be a valid GUID*
},
{
"type": "string",
"pattern": "^\\\\"
}
]
},
"stateOrSwitch": {
"description": "The ID (GUID), name, or path of the State or Switch to which the child is assigned.",
"anyOf": [
{
"type": "string",
"pattern": "^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$",
"description": "The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported."
},
{
"type": "string",
"pattern": *Must be a valid GUID*
},
{
"type": "string",
"pattern": "^\\\\"
}
]
}
},
"required": [
"child",
"stateOrSwitch"
],
"additionalProperties": false
}
]
}
}
}

Document version : 1


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