Wwise SDK 2018.1.11
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Global plugin context used for plugin registration/initialization. Games query this interface from the sound engine. 更多...
Public 成员函数 | |
virtual IAkStreamMgr * | GetStreamMgr () const =0 |
Retrieve the streaming manager access interface. 更多... |
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virtual AkUInt16 | GetMaxBufferLength () const =0 |
virtual bool | IsRenderingOffline () const =0 |
virtual AkUInt32 | GetSampleRate () const =0 |
virtual AKRESULT | PostMonitorMessage (const char *in_pszError, AK::Monitor::ErrorLevel in_eErrorLevel)=0 |
virtual AKRESULT | RegisterPlugin (AkPluginType in_eType, AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkCreatePluginCallback in_pCreateFunc, AkCreateParamCallback in_pCreateParamFunc)=0 |
virtual AKRESULT | RegisterCodec (AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkCreateFileSourceCallback in_pFileCreateFunc, AkCreateBankSourceCallback in_pBankCreateFunc)=0 |
virtual AKRESULT | RegisterGlobalCallback (AkPluginType in_eType, AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkGlobalCallbackFunc in_pCallback, AkUInt32 in_eLocation=AkGlobalCallbackLocation_BeginRender, void *in_pCookie=NULL)=0 |
virtual AKRESULT | UnregisterGlobalCallback (AkGlobalCallbackFunc in_pCallback, AkUInt32 in_eLocation=AkGlobalCallbackLocation_BeginRender)=0 |
virtual AK::IAkPluginMemAlloc * | GetAllocator ()=0 |
Get the default allocator for plugins. This is useful for performing global initialization tasks shared across multiple plugin instances. 更多... |
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virtual AKRESULT | SetRTPCValue (AkRtpcID in_rtpcID, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)=0 |
virtual AKRESULT | SendPluginCustomGameData (AkUniqueID in_busID, AkGameObjectID in_busObjectID, AkPluginType in_eType, AkUInt32 in_uCompanyID, AkUInt32 in_uPluginID, const void *in_pData, AkUInt32 in_uSizeInBytes)=0 |
virtual void | MixNinNChannels (AkAudioBuffer *in_pInputBuffer, AkAudioBuffer *in_pMixBuffer, AkReal32 in_fPrevGain, AkReal32 in_fNextGain, AK::SpeakerVolumes::ConstMatrixPtr in_mxPrevVolumes, AK::SpeakerVolumes::ConstMatrixPtr in_mxNextVolumes)=0 |
N to N channels mix 更多... |
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virtual void | Mix1inNChannels (AkReal32 *AK_RESTRICT in_pInChannel, AkAudioBuffer *in_pMixBuffer, AkReal32 in_fPrevGain, AkReal32 in_fNextGain, AK::SpeakerVolumes::ConstVectorPtr in_vPrevVolumes, AK::SpeakerVolumes::ConstVectorPtr in_vNextVolumes)=0 |
1 to N channels mix 更多... |
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virtual void | MixChannel (AkReal32 *AK_RESTRICT in_pInBuffer, AkReal32 *AK_RESTRICT in_pOutBuffer, AkReal32 in_fPrevGain, AkReal32 in_fNextGain, AkUInt16 in_uNumFrames)=0 |
Single channel mix 更多... |
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virtual void | ComputeAmbisonicsEncoding (AkReal32 in_fAzimuth, AkReal32 in_fElevation, AkChannelConfig in_cfgAmbisonics, AK::SpeakerVolumes::VectorPtr out_vVolumes)=0 |
virtual AKRESULT | ComputeWeightedAmbisonicsDecodingFromSampledSphere (const AkVector in_samples[], AkUInt32 in_uNumSamples, AkChannelConfig in_cfgAmbisonics, AK::SpeakerVolumes::MatrixPtr out_mxVolume)=0 |
virtual const AkAcousticTexture * | GetAcousticTexture (AkAcousticTextureID in_AcousticTextureID)=0 |
virtual AKRESULT | ComputeSphericalCoordinates (const AkEmitterListenerPair &in_pair, AkReal32 &out_fAzimuth, AkReal32 &out_fElevation) const =0 |
virtual const AkPlatformInitSettings * | GetPlatformInitSettings () const =0 |
virtual const AkInitSettings * | GetInitSettings () const =0 |
virtual AKRESULT | GetAudioSettings (AkAudioSettings &out_audioSettings) const =0 |
virtual AkUInt32 | GetIDFromString (const char *in_pszString) const =0 |
virtual AkPlayingID | PostEventSync (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkUInt32 in_cExternals=0, AkExternalSourceInfo *in_pExternalSources=NULL, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)=0 |
virtual AKRESULT | PostMIDIOnEventSync (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkMIDIPost *in_pPosts, AkUInt16 in_uNumPosts)=0 |
virtual AKRESULT | StopMIDIOnEventSync (AkUniqueID in_eventID=AK_INVALID_UNIQUE_ID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT)=0 |
Protected 成员函数 | |
virtual | ~IAkGlobalPluginContext () |
Virtual destructor on interface to avoid warnings. 更多... |
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Global plugin context used for plugin registration/initialization. Games query this interface from the sound engine.
在文件 IAkPlugin.h 第 1116 行定义.