版本

    其他文档

menu_open
Wwise SDK 2018.1.11
AK::SoundEngine 命名空间参考

命名空间

  DynamicDialogue
 
  DynamicSequence
 
  iOS
 
  Query
 

class   AkSyncCaller
 

枚举

enum   MultiPositionType { MultiPositionType_SingleSource, MultiPositionType_MultiSources, MultiPositionType_MultiDirections }
 

函数

static AKRESULT  RegisterAllPlugins ()
  This function is deprecated. All registration is automatic now. Kept for backward compatibility. 更多...
 
AkUInt32 __cdecl  GetIDFromString (const char *in_pszString)
 
bool __cdecl  GetBackgroundMusicMute ()
 
AKRESULT __cdecl  SendPluginCustomGameData (AkUniqueID in_busID, AkGameObjectID in_busObjectID, AkPluginType in_eType, AkUInt32 in_uCompanyID, AkUInt32 in_uPluginID, const void *in_pData, AkUInt32 in_uSizeInBytes)
 
AKRESULT __cdecl  Suspend (bool in_bRenderAnyway=false)
 
AKRESULT __cdecl  WakeupFromSuspend ()
 
AkUInt32 __cdecl  GetBufferTick ()
 
SLObjectItf __cdecl  GetWwiseOpenSLInterface ()
 
AKRESULT  GetFastPathSettings (AkInitSettings &in_settings, AkPlatformInitSettings &in_pfSettings)
 
AkUInt32 __cdecl  GetDeviceID (const ggp::Keyboard &in_keyboard)
 
AkUInt32 __cdecl  GetDeviceID (const ggp::Gamepad &in_gamepad)
 
Initialization
bool __cdecl  IsInitialized ()
 
AKRESULT __cdecl  Init (AkInitSettings *in_pSettings, AkPlatformInitSettings *in_pPlatformSettings)
 
void __cdecl  GetDefaultInitSettings (AkInitSettings &out_settings)
 
void __cdecl  GetDefaultPlatformInitSettings (AkPlatformInitSettings &out_platformSettings)
 
void __cdecl  Term ()
 
AKRESULT __cdecl  GetAudioSettings (AkAudioSettings &out_audioSettings)
 
AkChannelConfig __cdecl  GetSpeakerConfiguration (AkOutputDeviceID in_idOutput=0)
 
AKRESULT __cdecl  GetPanningRule (AkPanningRule &out_ePanningRule, AkOutputDeviceID in_idOutput=0)
 
AKRESULT __cdecl  SetPanningRule (AkPanningRule in_ePanningRule, AkOutputDeviceID in_idOutput=0)
 
AKRESULT __cdecl  GetSpeakerAngles (AkReal32 *io_pfSpeakerAngles, AkUInt32 &io_uNumAngles, AkReal32 &out_fHeightAngle, AkOutputDeviceID in_idOutput=0)
 
AKRESULT __cdecl  SetSpeakerAngles (AkReal32 *in_pfSpeakerAngles, AkUInt32 in_uNumAngles, AkReal32 in_fHeightAngle, AkOutputDeviceID in_idOutput=0)
 
AKRESULT __cdecl  SetVolumeThreshold (AkReal32 in_fVolumeThresholdDB)
 
AKRESULT __cdecl  SetMaxNumVoicesLimit (AkUInt16 in_maxNumberVoices)
 
Rendering Audio
AKRESULT __cdecl  RenderAudio (bool in_bAllowSyncRender=true)
 
Component Registration
AK::IAkGlobalPluginContext *__cdecl  GetGlobalPluginContext ()
 
AKRESULT __cdecl  RegisterPlugin (AkPluginType in_eType, AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkCreatePluginCallback in_pCreateFunc, AkCreateParamCallback in_pCreateParamFunc)
 
AKRESULT __cdecl  RegisterPluginDLL (const AkOSChar *in_DllName, const AkOSChar *in_DllPath=NULL)
 
AKRESULT __cdecl  RegisterCodec (AkUInt32 in_ulCompanyID, AkUInt32 in_ulCodecID, AkCreateFileSourceCallback in_pFileCreateFunc, AkCreateBankSourceCallback in_pBankCreateFunc)
 
AKRESULT __cdecl  RegisterGlobalCallback (AkGlobalCallbackFunc in_pCallback, AkUInt32 in_eLocation=AkGlobalCallbackLocation_BeginRender, void *in_pCookie=NULL, AkPluginType in_eType=AkPluginTypeNone, AkUInt32 in_ulCompanyID=0, AkUInt32 in_ulPluginID=0)
 
AKRESULT __cdecl  UnregisterGlobalCallback (AkGlobalCallbackFunc in_pCallback, AkUInt32 in_eLocation=AkGlobalCallbackLocation_BeginRender)
 
AKRESULT __cdecl  RegisterAudioDeviceStatusCallback (AK::AkDeviceStatusCallbackFunc in_pCallback)
 
AKRESULT __cdecl  UnregisterAudioDeviceStatusCallback ()
  Unregisters the callback for the Audio Device status changes, registered by RegisterAudioDeviceStatusCallback 更多...
 
Game Objects
AKRESULT __cdecl  RegisterGameObj (AkGameObjectID in_gameObjectID)
 
AKRESULT __cdecl  RegisterGameObj (AkGameObjectID in_gameObjectID, const char *in_pszObjName)
 
AKRESULT __cdecl  UnregisterGameObj (AkGameObjectID in_gameObjectID)
 
AKRESULT __cdecl  UnregisterAllGameObj ()
 
AKRESULT __cdecl  SetPosition (AkGameObjectID in_GameObjectID, const AkSoundPosition &in_Position)
 
AKRESULT __cdecl  SetMultiplePositions (AkGameObjectID in_GameObjectID, const AkSoundPosition *in_pPositions, AkUInt16 in_NumPositions, MultiPositionType in_eMultiPositionType=MultiPositionType_MultiDirections)
 
AKRESULT __cdecl  SetMultiplePositions (AkGameObjectID in_GameObjectID, const AkChannelEmitter *in_pPositions, AkUInt16 in_NumPositions, MultiPositionType in_eMultiPositionType=MultiPositionType_MultiDirections)
 
AKRESULT __cdecl  SetScalingFactor (AkGameObjectID in_GameObjectID, AkReal32 in_fAttenuationScalingFactor)
 
Listeners
AKRESULT __cdecl  SetListeners (AkGameObjectID in_emitterGameObj, const AkGameObjectID *in_pListenerGameObjs, AkUInt32 in_uNumListeners)
 
AKRESULT __cdecl  AddListener (AkGameObjectID in_emitterGameObj, AkGameObjectID in_listenerGameObj)
 
AKRESULT __cdecl  RemoveListener (AkGameObjectID in_emitterGameObj, AkGameObjectID in_listenerGameObj)
 
AKRESULT __cdecl  SetDefaultListeners (const AkGameObjectID *in_pListenerObjs, AkUInt32 in_uNumListeners)
 
AKRESULT __cdecl  AddDefaultListener (AkGameObjectID in_listenerGameObj)
 
AKRESULT __cdecl  RemoveDefaultListener (AkGameObjectID in_listenerGameObj)
 
AKRESULT __cdecl  ResetListenersToDefault (AkGameObjectID in_emitterGameObj)
 
AKRESULT __cdecl  SetListenerSpatialization (AkGameObjectID in_uListenerID, bool in_bSpatialized, AkChannelConfig in_channelConfig, AK::SpeakerVolumes::VectorPtr in_pVolumeOffsets=NULL)
 
Game Syncs
AKRESULT __cdecl  SetRTPCValue (AkRtpcID in_rtpcID, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)
 
AKRESULT __cdecl  SetRTPCValue (const char *in_pszRtpcName, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)
 
AKRESULT __cdecl  SetRTPCValueByPlayingID (AkRtpcID in_rtpcID, AkRtpcValue in_value, AkPlayingID in_playingID, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)
 
AKRESULT __cdecl  SetRTPCValueByPlayingID (const char *in_pszRtpcName, AkRtpcValue in_value, AkPlayingID in_playingID, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)
 
AKRESULT __cdecl  ResetRTPCValue (AkRtpcID in_rtpcID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)
 
AKRESULT __cdecl  ResetRTPCValue (const char *in_pszRtpcName, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)
 
AKRESULT __cdecl  SetSwitch (AkSwitchGroupID in_switchGroup, AkSwitchStateID in_switchState, AkGameObjectID in_gameObjectID)
 
AKRESULT __cdecl  SetSwitch (const char *in_pszSwitchGroup, const char *in_pszSwitchState, AkGameObjectID in_gameObjectID)
 
AKRESULT __cdecl  PostTrigger (AkTriggerID in_triggerID, AkGameObjectID in_gameObjectID)
 
AKRESULT __cdecl  PostTrigger (const char *in_pszTrigger, AkGameObjectID in_gameObjectID)
 
AKRESULT __cdecl  SetState (AkStateGroupID in_stateGroup, AkStateID in_state)
 
AKRESULT __cdecl  SetState (const char *in_pszStateGroup, const char *in_pszState)
 
Environments
AKRESULT __cdecl  SetGameObjectAuxSendValues (AkGameObjectID in_gameObjectID, AkAuxSendValue *in_aAuxSendValues, AkUInt32 in_uNumSendValues)
 
AKRESULT __cdecl  RegisterBusVolumeCallback (AkUniqueID in_busID, AkBusCallbackFunc in_pfnCallback)
 
AKRESULT __cdecl  RegisterBusMeteringCallback (AkUniqueID in_busID, AkBusMeteringCallbackFunc in_pfnCallback, AkMeteringFlags in_eMeteringFlags)
 
AKRESULT __cdecl  SetGameObjectOutputBusVolume (AkGameObjectID in_emitterObjID, AkGameObjectID in_listenerObjID, AkReal32 in_fControlValue)
 
AKRESULT __cdecl  SetActorMixerEffect (AkUniqueID in_audioNodeID, AkUInt32 in_uFXIndex, AkUniqueID in_shareSetID)
 
AKRESULT __cdecl  SetBusEffect (AkUniqueID in_audioNodeID, AkUInt32 in_uFXIndex, AkUniqueID in_shareSetID)
 
AKRESULT __cdecl  SetBusEffect (const char *in_pszBusName, AkUInt32 in_uFXIndex, AkUniqueID in_shareSetID)
 
AKRESULT __cdecl  SetMixer (AkUniqueID in_audioNodeID, AkUniqueID in_shareSetID)
 
AKRESULT __cdecl  SetMixer (const char *in_pszBusName, AkUniqueID in_shareSetID)
 
AKRESULT __cdecl  SetBusConfig (AkUniqueID in_audioNodeID, AkChannelConfig in_channelConfig)
 
AKRESULT __cdecl  SetBusConfig (const char *in_pszBusName, AkChannelConfig in_channelConfig)
 
AKRESULT __cdecl  SetObjectObstructionAndOcclusion (AkGameObjectID in_EmitterID, AkGameObjectID in_ListenerID, AkReal32 in_fObstructionLevel, AkReal32 in_fOcclusionLevel)
 
AKRESULT __cdecl  SetMultipleObstructionAndOcclusion (AkGameObjectID in_EmitterID, AkGameObjectID in_uListenerID, AkObstructionOcclusionValues *in_fObstructionOcclusionValues, AkUInt32 in_uNumOcclusionObstruction)
 
AKRESULT __cdecl  GetContainerHistory (AK::IWriteBytes *in_pBytes)
 
AKRESULT __cdecl  SetContainerHistory (AK::IReadBytes *in_pBytes)
 
Capture
AKRESULT __cdecl  StartOutputCapture (const AkOSChar *in_CaptureFileName)
 
AKRESULT __cdecl  StopOutputCapture ()
 
AKRESULT __cdecl  AddOutputCaptureMarker (const char *in_MarkerText)
 
AKRESULT __cdecl  StartProfilerCapture (const AkOSChar *in_CaptureFileName)
 
AKRESULT __cdecl  StopProfilerCapture ()
 
Secondary Outputs
AKRESULT __cdecl  AddOutput (const AkOutputSettings &in_Settings, AkOutputDeviceID *out_pDeviceID=NULL, const AkGameObjectID *in_pListenerIDs=NULL, AkUInt32 in_uNumListeners=0)
 
AKRESULT __cdecl  RemoveOutput (AkOutputDeviceID in_idOutput)
 
AkOutputDeviceID __cdecl  GetOutputID (AkUniqueID in_idShareset, AkUInt32 in_idDevice)
 
AkOutputDeviceID __cdecl  GetOutputID (const char *in_szShareSet, AkUInt32 in_idDevice)
 
AKRESULT __cdecl  SetBusDevice (AkUniqueID in_idBus, AkUniqueID in_idNewDevice)
 
AKRESULT __cdecl  SetBusDevice (const char *in_BusName, const char *in_DeviceName)
 
AKRESULT __cdecl  SetOutputVolume (AkOutputDeviceID in_idOutput, AkReal32 in_fVolume)
  Sets the volume of a output device. 更多...
 

Event Management

enum   AkActionOnEventType {
  AkActionOnEventType_Stop = 0, AkActionOnEventType_Pause = 1, AkActionOnEventType_Resume = 2, AkActionOnEventType_Break = 3,
  AkActionOnEventType_ReleaseEnvelope = 4
}
 
AkPlayingID __cdecl  PostEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkUInt32 in_cExternals=0, AkExternalSourceInfo *in_pExternalSources=NULL, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
 
AkPlayingID __cdecl  PostEvent (const char *in_pszEventName, AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkUInt32 in_cExternals=0, AkExternalSourceInfo *in_pExternalSources=NULL, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
 
AKRESULT __cdecl  ExecuteActionOnEvent (AkUniqueID in_eventID, AkActionOnEventType in_ActionType, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
 
AKRESULT __cdecl  ExecuteActionOnEvent (const char *in_pszEventName, AkActionOnEventType in_ActionType, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
 
AKRESULT __cdecl  PostMIDIOnEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkMIDIPost *in_pPosts, AkUInt16 in_uNumPosts)
 
AKRESULT __cdecl  StopMIDIOnEvent (AkUniqueID in_eventID=AK_INVALID_UNIQUE_ID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT)
 
AKRESULT __cdecl  PinEventInStreamCache (AkUniqueID in_eventID, AkPriority in_uActivePriority, AkPriority in_uInactivePriority)
 
AKRESULT __cdecl  PinEventInStreamCache (const char *in_pszEventName, AkPriority in_uActivePriority, AkPriority in_uInactivePriority)
 
AKRESULT __cdecl  UnpinEventInStreamCache (AkUniqueID in_eventID)
 
AKRESULT __cdecl  UnpinEventInStreamCache (const char *in_pszEventName)
 
AKRESULT __cdecl  GetBufferStatusForPinnedEvent (AkUniqueID in_eventID, AkReal32 &out_fPercentBuffered, bool &out_bCachePinnedMemoryFull)
 
AKRESULT __cdecl  GetBufferStatusForPinnedEvent (const char *in_pszEventName, AkReal32 &out_fPercentBuffered, bool &out_bCachePinnedMemoryFull)
 
AKRESULT __cdecl  SeekOnEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkTimeMs in_iPosition, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
 
AKRESULT __cdecl  SeekOnEvent (const char *in_pszEventName, AkGameObjectID in_gameObjectID, AkTimeMs in_iPosition, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
 
AKRESULT __cdecl  SeekOnEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkReal32 in_fPercent, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
 
AKRESULT __cdecl  SeekOnEvent (const char *in_pszEventName, AkGameObjectID in_gameObjectID, AkReal32 in_fPercent, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
 
void __cdecl  CancelEventCallbackCookie (void *in_pCookie)
 
void __cdecl  CancelEventCallbackGameObject (AkGameObjectID in_gameObjectID)
 
void __cdecl  CancelEventCallback (AkPlayingID in_playingID)
 
AKRESULT __cdecl  GetSourcePlayPosition (AkPlayingID in_PlayingID, AkTimeMs *out_puPosition, bool in_bExtrapolate=true)
 
AKRESULT __cdecl  GetSourcePlayPositions (AkPlayingID in_PlayingID, AkSourcePosition *out_puPositions, AkUInt32 *io_pcPositions, bool in_bExtrapolate=true)
 
AKRESULT __cdecl  GetSourceStreamBuffering (AkPlayingID in_PlayingID, AkTimeMs &out_buffering, bool &out_bIsBuffering)
 
void __cdecl  StopAll (AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT)
 
void __cdecl  StopPlayingID (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
  Stop the current content playing associated to the specified playing ID. 更多...
 
void __cdecl  SetRandomSeed (AkUInt32 in_uSeed)
 
void __cdecl  MuteBackgroundMusic (bool in_bMute)
 

Bank Management

enum   PreparationType { Preparation_Load, Preparation_Unload, Preparation_LoadAndDecode }
 
enum   AkBankContent { AkBankContent_StructureOnly, AkBankContent_All }
 
AKRESULT __cdecl  ClearBanks ()
 
AKRESULT __cdecl  SetBankLoadIOSettings (AkReal32 in_fThroughput, AkPriority in_priority)
 
AKRESULT __cdecl  LoadBank (const char *in_pszString, AkMemPoolId in_memPoolId, AkBankID &out_bankID)
 
AKRESULT __cdecl  LoadBank (AkBankID in_bankID, AkMemPoolId in_memPoolId)
 
AKRESULT __cdecl  LoadBank (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankID &out_bankID)
 
AKRESULT __cdecl  LoadBank (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkMemPoolId in_uPoolForBankMedia, AkBankID &out_bankID)
 
AKRESULT __cdecl  DecodeBank (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkMemPoolId in_uPoolForDecodedBank, void *&out_pDecodedBankPtr, AkUInt32 &out_uDecodedBankSize)
 
AKRESULT __cdecl  LoadBank (const char *in_pszString, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkMemPoolId in_memPoolId, AkBankID &out_bankID)
 
AKRESULT __cdecl  LoadBank (AkBankID in_bankID, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkMemPoolId in_memPoolId)
 
AKRESULT __cdecl  LoadBank (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkBankID &out_bankID)
 
AKRESULT __cdecl  LoadBank (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkMemPoolId in_uPoolForBankMedia, AkBankID &out_bankID)
 
AKRESULT __cdecl  UnloadBank (const char *in_pszString, const void *in_pInMemoryBankPtr, AkMemPoolId *out_pMemPoolId=NULL)
 
AKRESULT __cdecl  UnloadBank (AkBankID in_bankID, const void *in_pInMemoryBankPtr, AkMemPoolId *out_pMemPoolId=NULL)
 
AKRESULT __cdecl  UnloadBank (const char *in_pszString, const void *in_pInMemoryBankPtr, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)
 
AKRESULT __cdecl  UnloadBank (AkBankID in_bankID, const void *in_pInMemoryBankPtr, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)
 
void __cdecl  CancelBankCallbackCookie (void *in_pCookie)
 
AKRESULT __cdecl  PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, const char *in_pszString, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All)
 
AKRESULT __cdecl  PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, AkBankID in_bankID, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All)
 
AKRESULT __cdecl  PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, const char *in_pszString, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All)
 
AKRESULT __cdecl  PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, AkBankID in_bankID, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All)
 
AKRESULT __cdecl  ClearPreparedEvents ()
 
AKRESULT __cdecl  PrepareEvent (PreparationType in_PreparationType, const char **in_ppszString, AkUInt32 in_uNumEvent)
 
AKRESULT __cdecl  PrepareEvent (PreparationType in_PreparationType, AkUniqueID *in_pEventID, AkUInt32 in_uNumEvent)
 
AKRESULT __cdecl  PrepareEvent (PreparationType in_PreparationType, const char **in_ppszString, AkUInt32 in_uNumEvent, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)
 
AKRESULT __cdecl  PrepareEvent (PreparationType in_PreparationType, AkUniqueID *in_pEventID, AkUInt32 in_uNumEvent, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)
 
AKRESULT __cdecl  SetMedia (AkSourceSettings *in_pSourceSettings, AkUInt32 in_uNumSourceSettings)
 
AKRESULT __cdecl  UnsetMedia (AkSourceSettings *in_pSourceSettings, AkUInt32 in_uNumSourceSettings)
 
AKRESULT __cdecl  PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, const char *in_pszGroupName, const char **in_ppszGameSyncName, AkUInt32 in_uNumGameSyncs)
 
AKRESULT __cdecl  PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, AkUInt32 in_GroupID, AkUInt32 *in_paGameSyncID, AkUInt32 in_uNumGameSyncs)
 
AKRESULT __cdecl  PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, const char *in_pszGroupName, const char **in_ppszGameSyncName, AkUInt32 in_uNumGameSyncs, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)
 
AKRESULT __cdecl  PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, AkUInt32 in_GroupID, AkUInt32 *in_paGameSyncID, AkUInt32 in_uNumGameSyncs, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)
 

详细描述

Audiokinetic sound engine namespace

备注
The functions in this namespace are thread-safe, unless stated otherwise.

此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅