|
◆ GetGameObjectAuxSendValues()
Get the environmental ratios used by the specified game object. To clear the game object's environments, in_uNumEnvValues must be 0.
- 参见
-
- 返回
- AK_Success if succeeded, or AK_InvalidParameter if io_ruNumEnvValues is 0 or out_paEnvironmentValues is NULL, or AK_PartialSuccess if more environments exist than io_ruNumEnvValues AK_InvalidParameter
- 参数
-
in_gameObjectID |
Associated game object ID |
out_paAuxSendValues |
Variable-size array of AkAuxSendValue structures (it may be NULL if no aux send must be set) |
io_ruNumSendValues |
The number of Auxilliary busses at the pointer's address (it must be 0 if no aux bus is set) |
|