Sets a game object's obstruction and occlusion level for each positions defined by SetMultiplePositions. This function differs from SetObjectObstructionAndOcclusion as a list of obstruction/occlusion pair is provided and each obstruction/occlusion pair will affect the corresponding position defined at the same index.
Note: In the case the number of obstruction/occlusion pairs is smaller than the number of positions, remaining positions' obstrucion/occlusion values are set to 0.0.
- AK_Success if occlusion/obstruction values are successfully stored for this emitter
||Emitter game object ID
||Listener game object ID
||Array of obstruction/occlusion pairs to apply ObstructionLevel: [0.0f..1.0f] OcclusionLevel: [0.0f..1.0f]
||Number of obstruction/occlusion pairs specified in the provided array