Executes a number of MIDI Events on all nodes that are referenced in the specified Event in an Action of type Play. Each MIDI event will be posted in AkMIDIPost::uOffset samples from the start of the current frame. The duration of a sample can be determined from the sound engine's audio settings, via a call to AK::SoundEngine::GetAudioSettings.
- 参见
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- 参数
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in_eventID |
Unique ID of the Event |
in_gameObjectID |
Associated game object ID |
in_pPosts |
MIDI Events to post |
in_uNumPosts |
Number of MIDI Events to post |