版本

menu_open
Wwise SDK 2018.1.11

◆ wetDiffraction

AkReal32 AkPropagationPathInfo::wetDiffraction

The wet diffraction amount for the portal closest to the listener, normalized in the range [0,1].

The wet diffraction is calculated from how far into the 'shadow region' the listener is from the closest portal. Unlike dry diffraction, the wet diffraction does not depend on the incident angle, but only the normal of the portal. Depending on the spatial audio initialization settings, this value that is applied internally, by spatial audio, to the obstruction/built-in parameter of the room game object that is on the other side of the portal closest to the listener.

参见

在文件 AkSpatialAudio.h352 行定义.


此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅