Wwise SDK 2018.1.11
AkRoomID
版本
Wwise SDK 2018.1.11
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AkRoomID结构体 参考
类 AkRoomID 继承关系图:

Public 成员函数 | |
AkRoomID () | |
Default constructor. Creates an invalid ID. 更多... |
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AkRoomID (AkUInt64 _id) | |
Construct from a 64-bit int. 更多... |
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AkRoomID (const void *ptr) | |
Conversion from a pointer to a AkRoomID 更多... |
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AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert AkRoomID's to AkGameObjectIDs. 更多... |
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AkSpatialAudioID () | |
Default constructor. Creates an invalid ID. 更多... |
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AkSpatialAudioID (AkUInt64 _id) | |
Construct from a 64-bit int. 更多... |
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AkSpatialAudioID (const void *ptr) | |
Conversion from a pointer to a AkSpatialAudioID 更多... |
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bool | operator== (AkSpatialAudioID rhs) const |
bool | operator != (AkSpatialAudioID rhs) const |
bool | operator< (AkSpatialAudioID rhs) const |
bool | operator > (AkSpatialAudioID rhs) const |
bool | operator<= (AkSpatialAudioID rhs) const |
bool | operator >= (AkSpatialAudioID rhs) const |
bool | IsValid () const |
Determine if this ID is valid. 更多... |
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AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. 更多... |
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operator AkUInt64 () | |
静态 Public 属性 | |
static const AkGameObjectID | OutdoorsGameObjID = (AkGameObjectID)-4 |
A game object ID that is in the reserved range, used for 'outdoor' rooms, ie when not in a room. 更多... |
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额外继承的成员函数 | |
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AkUInt64 | id |
详细描述
Spatial Audio Room ID type. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing room ID's that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that represent rooms using AkRoomID's provided by the client; AkRoomID's are convertied to AkGameObjectID's by calling AsGameObjectID().
- 参见
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- AK::SpatialAudio::SetRoom
- AK::SpatialAudio::RemoveRoom Unique ID for portals. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing portal ID's that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that represent portals using AkPortalID's provided by the client; AkPortalID's are convertied to AkGameObjectID's by calling AsGameObjectID().
在文件 AkSpatialAudioTypes.h 第 120 行定义.
该结构体的文档由以下文件生成:
- include/AK/SpatialAudio/Common/AkSpatialAudioTypes.h