版本

menu_open
Wwise Unreal Integration Documentation
Release Notes 2016.1.1

Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed in the 2016.1.1 release of the integration (in addition to upgrading to the new Unreal build).

Migrating to the UE4.11/4.12 Wwise 2016.1.1 integration

Unreal Engine 4.11/4.12 - Wwise 2016.1.1

  • WG-29972 Fixed: Multiple potential threading issues with the auto-destroy behavior of the AkComponent.
  • WG-29979 Fixed: EndOfEvent callbacks are now always called.
  • WG-30004 Fixed: SetGameObjectOutputBusVolume is now exposed in Blueprints and AkAudioDevice.
  • WG-30404 Fixed: The attenuation scaling factor now properly works on AkComponents.
  • WG-30409 Fixed: It is now possible to decode Vorbis-encoded files.

此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅