目录
Wwise Unity Integration Documentation
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Obstructs/Occludes the spatial audio portal of the current game object from the spatial audio listener if at least one object is between them. 更多...
继承自 AkObstructionOcclusion .
Public 属性 | |
float | fadeTime = 0.5f |
The number of seconds for fade ins and fade outs. 更多... |
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UnityEngine.LayerMask | LayerMask = -1 |
Indicates which layers act as obstructers/occluders. 更多... |
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float | maxDistance = -1.0f |
The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance. 更多... |
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float | refreshInterval = 1 |
The number of seconds between obstruction/occlusion checks. 更多... |
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详细描述
Obstructs/Occludes the spatial audio portal of the current game object from the spatial audio listener if at least one object is between them.
If no spatial audio listener has been registered, there will be no obstruction.
生成于 2020年 一月 23日 星期四 10:26:19 , 为 Wwise Unity Integration Documentation使用
