目录
Wwise Unity Integration Documentation
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Add this script on the game object that represent a listener. This is normally added to the Camera object or the Player object, but can be added to any game object when implementing 3D busses. isDefaultListener
determines whether the game object will be considered a default listener - a listener that automatically listens to all game objects that do not have listeners attached to their AkGameObjListenerList's.
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类 | |
class | SpatialAudioListenerList |
This class represents the list of active Unity Game Objects that are designated to be spatial audio listeners. Currently, only one spatial audio listener can be active at a time. 更多... |
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Public 成员函数 | |
void | EnteredRoom (AkRoom room) |
Called when entering a room. 更多... |
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void | ExitedRoom (AkRoom room) |
Called when exiting a room. 更多... |
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void | SetGameObjectInRoom () |
Sets the Unity Game Object within the highest priority room. 更多... |
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属性 | |
static AkAudioListener? |
TheSpatialAudioListener [get]
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Returns the "single" spatial audio listener. 更多... |
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static SpatialAudioListenerList |
SpatialAudioListeners [get]
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Returns the list of active Unity Game Objects that are designated to be spatial audio listeners. 更多... |
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详细描述
Add this script on the game object that represent a listener. This is normally added to the Camera object or the Player object, but can be added to any game object when implementing 3D busses. isDefaultListener
determines whether the game object will be considered a default listener - a listener that automatically listens to all game objects that do not have listeners attached to their AkGameObjListenerList's.
- 参见
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- Integrating Listeners (Note: This is described in the Wwise SDK documentation.)
生成于 2020年 一月 23日 星期四 10:26:19 , 为 Wwise Unity Integration Documentation使用
