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Wwise SDK 2019.1.11
AkSimd.h
1 /*******************************************************************************
2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
3 released in source code form as part of the SDK installer package.
4 
5 Commercial License Usage
6 
7 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
8 may use this file in accordance with the end user license agreement provided
9 with the software or, alternatively, in accordance with the terms contained in a
10 written agreement between you and Audiokinetic Inc.
11 
12 Apache License Usage
13 
14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
15 "Apache License"); you may not use this file except in compliance with the
16 Apache License. You may obtain a copy of the Apache License at
17 http://www.apache.org/licenses/LICENSE-2.0.
18 
19 Unless required by applicable law or agreed to in writing, software distributed
20 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
21 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
22 the specific language governing permissions and limitations under the License.
23 
24  Version: <VERSION> Build: <BUILDNUMBER>
25  Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc.
26 *******************************************************************************/
27 
28 // AkSimd.h
29 
30 /// \file
31 /// AKSIMD - Windows implementation
32 
33 #pragma once
34 
35 #if defined AK_CPU_X86 || defined AK_CPU_X86_64
36  #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ ) (__vName).m128i_i32[(__num__)] ///< Retrieve scalar element from vector.
37  #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ ) (__vName).m128_f32[(__num__)] ///< Retrieve scalar element from vector.
38  #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ ) (__vName).m64_f32[(__num__)] ///< Retrieve scalar element from vector.
39  #define AKSIMD_GETELEMENT_V2I64( __vName, __num__ ) (__vName).m128i_i64[(__num__)] ///< Retrieve scalar element from vector.
40 
41  #include <AK/SoundEngine/Platforms/SSE/AkSimd.h>
42 #endif
43 
44 #if defined AK_CPU_ARM_NEON
45  #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ ) (__vName).n128_i32[(__num__)] ///< Retrieve scalar element from vector.
46  #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ ) (__vName).n128_f32[(__num__)] ///< Retrieve scalar element from vector.
47  #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ ) (__vName).n64_f32[(__num__)] ///< Retrieve scalar element from vector.
48  #define AKSIMD_GETELEMENT_V2I64( __vName, __num__ ) (__vName).n128i_i64[(__num__)] ///< Retrieve scalar element from vector.
49 
50  #define AKSIMD_DECLARE_V4F32_TYPE DirectX::XMVECTORF32
51  #define AKSIMD_DECLARE_V4F32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4F32_TYPE _x = { _a, _b, _c, _d }
52 
53  #define AKSIMD_DECLARE_V4I32_TYPE DirectX::XMVECTORI32
54  #define AKSIMD_DECLARE_V4I32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4I32_TYPE _x = { _a, _b, _c, _d }
55 
56  #include <DirectXMath.h>
57  #include <AK/SoundEngine/Platforms/arm_neon/AkSimd.h>
58 #endif

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