Version

menu_open
Wwise SDK 2019.1.11
AkTransform Class Reference

Position and orientation of game objects. More...

Public Member Functions

const AkVector Position () const
  Get position vector. More...
 
const AkVector OrientationFront () const
  Get orientation front vector. More...
 
const AkVector OrientationTop () const
  Get orientation top vector. More...
 
void  Set (const AkVector &in_position, const AkVector &in_orientationFront, const AkVector &in_orientationTop)
  Set position and orientation. Orientation front and top should be orthogonal and normalized. More...
 
void  Set (AkReal32 in_positionX, AkReal32 in_positionY, AkReal32 in_positionZ, AkReal32 in_orientFrontX, AkReal32 in_orientFrontY, AkReal32 in_orientFrontZ, AkReal32 in_orientTopX, AkReal32 in_orientTopY, AkReal32 in_orientTopZ)
  Set position and orientation. Orientation front and top should be orthogonal and normalized. More...
 
void  SetPosition (const AkVector &in_position)
  Set position. More...
 
void  SetPosition (AkReal32 in_x, AkReal32 in_y, AkReal32 in_z)
  Set position. More...
 
void  SetOrientation (const AkVector &in_orientationFront, const AkVector &in_orientationTop)
  Set orientation. Orientation front and top should be orthogonal and normalized. More...
 
void  SetOrientation (AkReal32 in_orientFrontX, AkReal32 in_orientFrontY, AkReal32 in_orientFrontZ, AkReal32 in_orientTopX, AkReal32 in_orientTopY, AkReal32 in_orientTopZ)
  Set orientation. Orientation front and top should be orthogonal and normalized. More...
 

Detailed Description

Position and orientation of game objects.

Definition at line 305 of file AkTypes.h.


The documentation for this class was generated from the following file:

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise