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Wwise SDK 2023.1.2
Complete Changelist

The following sections list and describe the changes made to Wwise between version 2012.1.1 and version 2012.2.

平台 SDK 更新

  • PlayStation 3: updated to SDK 420.001
  • Xbox 360: updated to XDK July 2012 (21173.1), and updated projects to Visual Studio 2010.
  • Wii U: updated to Cafe SDK 2.07 and Multi 5.2.13
  • Windows: added vc110 configuration (Visual Studio 2012 RC)
  • PS Vita: updated to SDK 1.650

新功能

  • Auxiliary Sends : Complete auxiliary send system allowing to send portion of the signal to auxiliary busses for parallel processing. Refer to User-Defined Auxiliary Sends and Game-Defined Auxiliary Sends for more information.
  • Peak Meters: Peak Meters on busses, in 5.1. Refer to Meters for more information.
  • Volume Enhancements: Volume can go over 0dB. Refer to Volume Enhancements and Volume can go over 0 dB for more information.
  • Added new PS Vita platform with enhanced performances using hardware DSP decoder and effects
  • WG-16408 When selecting objects of multiple types, the Multi-Editor now displays all properties of all object types (in previous versions, only the common properties were shown).
  • WG-19391 The soundbank manager now remembers the expand collapse of the previous session.
  • WG-19391 The tree list controls now offers a expand all and collapse all via CTRL+click or by using the contextual menu over the +/-.
  • WG-20335 Custom Properties: it is now possible to add user-defined properties to Sound and Audio Source objects in a Wwise Project, and to query their value in-game. Refer to Custom Properties for more information.
  • WG-20572 Wii U: General memory and cache optimizations (OSBlockMove, OSMemSet, DCZeroMemory, etc)
  • WG-20349 Wii U: Implemented rumble on the DRC and Wii Remotes
  • WG-20359 Wii U: Wiimote audio is now supported (CAT-DEV MP only)
  • WG-20394 Vita hardware effects are now supported on auxiliary busses.
  • WG-20963 Wii U: Can specify the number of audio buffers with AkPlatformInitSettings.uNumRefillsInVoice for more resilience against voice starvation.
  • WG-21300 Support for Background mode (Home Button) on the Wii U. Use AK::SoundEngine::Wii::SetProcessMode to switch between the two modes. IntegrationDemo 演示了 Home 按钮支持功能(查看 Main.cpp)。

API 变化

Environmental functions are replaced by auxiliary sends functions. The following functions are removed or replaced:

  • AK::SoundEngine::SetGameObjectEnvironmentsValues()
  • AK::SoundEngine::SetGameObjectDryLevelValue()
  • AK::SoundEngine::SetEnvironmentVolume()
  • AK::SoundEngine::SetEnvironmentVolumes()
  • AK::SoundEngine::Query::GetEnvironmentVolumes()
  • AK::SoundEngine::BypassEnvironment()

Refer to Environmental system is replaced by the Auxiliary Sends for more information.

  • WG-20357 API change: SetEffect() were replaced by SetBusEffect and SetActorMixerEffect(), user must call the correct one.
  • WG-20874 SoundFrame: GetGUID is now a method on ISFObject base interface.

Behavior and Performance Changes

  • WG-20928 Wii U: Optimized the PeakLimiter 4.4x. It takes 0.2% of CPU (0.06ms) for a mono sound. Between 1.1 and 2.8x for all other platforms.
  • WG-20929 Wii U: Delay effect optimized 2.3x. It takes 0.07% of CPU (0.02ms) for a mono sound.
  • WG-20986 Wii U: More optimizations for AkRoomVerb. Performance is now around 2.3x what it was with 2012.1.
  • WG-21261 When passing in_uSize == 0 to AK::IAkStdStream::Read(), the stream's status is now set to "AK_StmStatusCompleted" instead of "AK_StmStatusIdle".
  • WG-21303 Fixed: Sub-optimal cancellation of pending transfers when changing stream position, resulting in an I/O request sent twice.

Miscellaneous Changes

  • WG-19808 Wii U: communication now goes through the USB-Ethernet adapter instead of HIO.
  • WG-20473 Upgraded TLSF allocator to version 2.0 in default memory manager.
  • WG-20811 Perforce SDK was updated to 2012.1 - fixing severe stability issues
  • WG-20148 Subversion SDK was updated to 1.7.5 and 64-bit was added
  • WG-20956 New sample project with documentation: Wwise Project Adventure.
  • WG-21448 Wii U: Communication (profiler): NC library usage was dropped in favor of AC library. Your projects should now link to nn_ac.a.

漏洞修复

  • WG-18165 Fixed: Meter Effect output value is not reset to its minimum after a stop action.
  • WG-20618 Fixed: Wii U : convolution reverb is not working.
  • WG-20670 Fixed: Soundcaster and Contents Editor items have incorrect size when Windows locale is set to Japanese.
  • WG-20735 Fixed: Calling StopPlayingID with the AK_INVALID_PLAYING_ID has unexpected results.
  • WG-20779 Fixed: File Packager crash in 64-bit when using external sources.
  • WG-20780 Fixed: Crash when importing a SFX audio source into a Voice object in the Audio File Importer.
  • WG-20784 Fixed: Crash when launching WwiseCli with unknown language.
  • WG-20802 Fixed: Non-alphanumerical characters are not searchable under the Edit tab of the Soundbank Editor.
  • WG-20853 Fixed: Nested work-unit can become dirty after opening a project.
  • WG-20881 Fixed: Music Track Stream/Look ahead-time/Zero Latency/Prefetch length and their Link/Unlink state are not loaded from the preset.
  • WG-20882 Fixed: SFX Stream Zero Latency Prefetch length and its Link/Unlink state are not loaded from the preset.
  • WG-20883 Fixed: Limit Sound Instance "Per game object/Globally" dropdown value is not loaded from the preset.
  • WG-20884 Fixed: Position Source User-defined "Follow Listener Orientation" value is not loaded from the preset.
  • WG-20885 Fixed: Effects tab - Bypass All, Bypass and Render checkmark state are not loaded from the preset.
  • WG-20925 Fixed: Potential hang at the end of profiling session load.
  • WG-20954 Fixed: Play button is disabled in transport when connected (should use the game assets).
  • WG-21047 Fixed: Potential crash when closing Wwise and disconnecting from the game.
  • WG-21050 Fixed: Loss of audio when unplugging and replugging headphones on a particular hardware.
  • WG-21053 Fixed: Audio clip is not played back when moved from a music track to another while the segment is playing (live authoring).
  • WG-21107 Fixed: Glitch in interactive music when loading soundbanks that contain interactive music structures.
  • WG-21135 Fixed: Crash when using a multichannel IR in convolution reverb effect.
  • WG-21169 Fixed: Persistence issue when music clips have a duration of zero.
  • WG-21176 Fixed: Copying conversion settings can crash if the codec is not installed.
  • WG-21216 Fixed: SVN: comments in non-ansi characters are lost during commit operations.
  • WG-21240 Fixed: SpeakerVolumeMatrixCallback is not working properly in 2D if user code tries to modify volumes.
  • WG-21312 Fixed: State change ignored when applied to multiple levels of switch containers in the same frame.
  • WG-21313 Fixed: Child music switch containers ignore state changes towards "None" when their parent is performing a transition.
  • WG-21333 Fixed: Wii U: crash when 5.1 voices were sent to the DRC through the "Transfer Mode" (play everything on the DRC).
  • WG-21355 Fixed: Out-of-Memory errors do not appear correctly in the Capture Log.
  • WG-21356 Fixed: PS3: Memory corruption with multiple instances of Meter Effect on busses.
  • WG-21368 Fixed: Repetitive Perforce operations required when opening iZotope Box Modeler
  • WG-21379 Fixed: User Keyboard shortcuts are not loaded when starting Wwise.
  • WG-21382 Fixed: Crash in Keyboard Shortcut Manager when removing a shortcut binding.
  • WG-21412 Fixed: Wii U:Hang or crash when closing a game from the Home Menu on Wii U.
  • WG-21466 Fixed: Sounds with bus effects sent to DRC while DRC transfer mode is active don't sound the same.
  • WG-21507 Fixed: WiiU: Use the hardware setting for the audio config of the DRC. Support Mono output for TV.
  • WG-21526 Fixed: AK::SoundEngine::GetSourcePlayPosition returns negative value when sound has not started yet.
  • WG-21543 Fixed: Link warnings on WiiU with ConvertInternal symbol.
  • WG-21537 Fixed: Rare memory corruption involving random/sequence containers with sample-accurate transitions and wave file markers.

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