版本
menu_open
Wwise Unreal Integration Documentation
Generating SoundBanks with the GenerateSoundBanks Commandlet

The Wwise Unreal plug-in includes a Commandlet you can use to generate SoundBanks and submit them to source control from the command line.

Commandlet 用法:

<UnrealEditor-cmd.exe> <path_to_uproject> -run=GenerateSoundBanks [-platforms=listOfPlatforms] [-languages=listOfLanguages] [-wwiseConsolePath=pathToWwiseConsole]

The Commandlet has the following parameters:

  • platforms: (Optional) Comma-separated list of platforms for which to generate SoundBanks, as specified in the Wwise project. If not specified, SoundBanks are generated for all platforms.
  • languages: (Optional) Comma-separated list of Languages for which to generate SoundBanks, as specified in the Wwise project. 若未指定,则将针对所有语言生成 SoundBank。
  • wwiseConsolePath: (Optional) Full path to the Wwise command-line tool, used to generate the SoundBanks. If not specified, the path from the Wwise settings is used.
  • help:(可选)输出此帮助消息。此项会马上终止 Commandlet。

使用示例:

C:\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe C:\MyProjects\Demo\WwiseDemoGame.uproject -run=GenerateSoundBanks -platforms=Windows,Mac
注記: If you have problems because the Development Editor is not built or available yet, you can skip the plugin activation by setting the environment variable SKIP_PLUGIN_ACTIVATION to true.

此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅