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Wwise Unreal Integration Documentation
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在默认情况下,会将其生成到以下位置:
有些包含语言素材的 Bank 可能会生成到特定于语言的文件夹中。
在导入 SoundBank 定义文件时,Unreal 可能会要求 Wwise 生成 Wwise 工程中没有的 Bank。若希望将 Unreal 生成的 Bank 保存到 Wwise 工程中,请在导入 SoundBank 定义文件时添加命令行参数 -Save
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Yes. You can use the Debug or DebugGame build configuration states in Unreal, which use the Wwise SoundEngine debug libraries. Refer to Unreal and Wwise SoundEngine Configurations for more information.
If you receive an error such as Event ID not found: <id>
, it is likely that a Wwise Unreal asset was excluded from the package due to "tree shaking." Refer to Packaging Requirements for more information.