目录

Wwise Unity Integration Documentation
AkEnvironment类 参考

Use this component to define a reverb zone. This needs to be added to a collider object to work properly. See unity_use_AkEnvironment_AknEvironmentPortal. 更多...

继承自 MonoBehaviour , 以及 IMigratable .

class   AkEnvironment_CompareByPriority
  Sorts AkEnvironments based on their priorities. 更多...
 
class   AkEnvironment_CompareBySelectionAlgorithm
  Sorts AkEnvironments based on the selection algorithm. The selection algorithm is as follows: 更多...
 

详细描述

Use this component to define a reverb zone. This needs to be added to a collider object to work properly. See unity_use_AkEnvironment_AknEvironmentPortal.

This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb.
The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environment"-aware will receive a send value when entering the attached collider.

参见