目录

AkEnvironment类参考

Use this component to define a reverb zone. This needs to be added to a collider object to work properly. 如何通过 inspector来使用 AkEvironment 和 AkEvironmentPortal(混响区域). 更多...

所有成员的列表。

组合类型

class   AkEnvironment_CompareByPriority
  Sorts AkEnvironment's based on their priorities. 更多...
class   AkEnvironment_CompareBySelectionAlgorithm

详细描述

Use this component to define a reverb zone. This needs to be added to a collider object to work properly. 如何通过 inspector来使用 AkEvironment 和 AkEvironmentPortal(混响区域).

This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb. The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environment"-aware will receive a send value when entering the attached collider.

参见:
Generated at Thu May 9 21:19:07 2019 for Wwise Unity Integration by  doxygen 1.6.3