目录

AkEvent类参考

Helper class that knows a Wwise Event and when to trigger it in Unity. As of 2017.2.0, the AkEvent inspector has buttons for play/stop, play multiple, stop multiple, and stop all. Play/Stop will play or stop the event such that it can be previewed both in edit mode and play mode. When multiple objects are selected, Play Multiple and Stop Multiple will play or stop the associated AkEvent for each object. 更多...

继承图,类AkEvent
AkAmbient

所有成员的列表。

公有属性

AkActionOnEventType  actionOnEventType = AkActionOnEventType.AkActionOnEventType_Stop
  Replacement action. See AK::SoundEngine::ExecuteEventOnAction().
AkCurveInterpolation  curveInterpolation = AkCurveInterpolation.AkCurveInterpolation_Linear
  Fade curve to use with the new Action. See AK::SoundEngine::ExecuteEventOnAction().
bool  enableActionOnEvent = false
  Enables additional options to reuse existing events. Use it to transform a Play event into a Stop event without having to define one in the Wwise Project.
UnityEngine.GameObject  soundEmitterObject
  Game object onto which the Event will be posted. By default, when empty, it is posted on the same object on which the component was added.
float  transitionDuration = 0.0f
  Duration of the fade. See AK::SoundEngine::ExecuteEventOnAction().
const int  MAX_NB_TRIGGERS = 32
  Since our mask is a 32 bits integer, we can't have more than 32 triggers.
System.Collections.Generic.List
< int > 
triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID }
  List containing the enabled triggers.
bool  useOtherObject = false
  This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.

静态公有属性

static
System.Collections.Generic.Dictionary
< uint, string > 
triggerTypes = AkTriggerBase.GetAllDerivedTypes()
  Will contain the types of all the triggers derived from AkTriggerBase at runtime.

详细描述

Helper class that knows a Wwise Event and when to trigger it in Unity. As of 2017.2.0, the AkEvent inspector has buttons for play/stop, play multiple, stop multiple, and stop all. Play/Stop will play or stop the event such that it can be previewed both in edit mode and play mode. When multiple objects are selected, Play Multiple and Stop Multiple will play or stop the associated AkEvent for each object.

参见:
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