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Wwise Unity Integration Documentation
AkSpatialAudioEmitter类 参考

(DEPRECATED) This script is deprecated as of 2019.2. Early reflections, Diffraction and Room Reverb can all be enabled per sound in the Sound Property Editor of the Authoring. 更多...

继承自 MonoBehaviour , 以及 AK.Wwise.IMigratable .

Public 属性

AK.Wwise.AuxBus reflectAuxBus = new AK.Wwise.AuxBus()
 (DEPRECATED) As of 2019.2, the early reflections auxiliary bus can be set per sound, in the Authoring tool, or per game object, with the AkEarlyReflections component. 更多...
 
float reflectionMaxPathLength = 1000
 (DEPRECATED) As of 2019.2, the Reflection Max Path Length is set by the sound's Attenuation Max Distance value in the Authoring tool. 更多...
 
float reflectionsAuxBusGain = 1
 (DEPRECATED) As of 2019.2, the early reflections send volume can be set per sound, in the Authoring tool, or for all sunds playing on a game object, with the AkEarlyReflections component. 更多...
 
uint reflectionsOrder = 1
 (DEPRECATED) As of 2019.2, the Reflection Order is set in the Spatial Audio Initialization Settings. 更多...
 
float roomReverbAuxBusGain = 1
 (DEPRECATED) As of 2019.2, the Room Reverb Aux Bus Gain is set by the Game-Defined Auxiliary Sends Volume in the Sound Property Editor in the Authoring tool. 更多...
 
uint diffractionMaxEdges = 0
 (DEPRECATED) As of 2019.2, diffraction is enabled in the Sound Property Editor in the Authoring tool. 更多...
 
uint diffractionMaxPaths = 0
 (DEPRECATED) As of 2019.2, diffraction is enabled in the Sound Property Editor in the Authoring tool. 更多...
 
uint diffractionMaxPathLength = 0
 (DEPRECATED) As of 2019.2, diffraction is enabled in the Sound Property Editor in the Authoring tool. 更多...
 
bool drawFirstOrderReflections = false
 (DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. 更多...
 
bool drawSecondOrderReflections = false
 (DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. 更多...
 
bool drawHigherOrderReflections = false
 (DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. 更多...
 
bool drawDiffractionPaths = false
 (DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. 更多...
 

详细描述

(DEPRECATED) This script is deprecated as of 2019.2. Early reflections, Diffraction and Room Reverb can all be enabled per sound in the Sound Property Editor of the Authoring.

Some functionalities were moved to different components. See the AkEarlyReflections and AkSpatialAudioDebugDraw components for more details.


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