目录

AkSpatialAudioListener类参考

Add this script on the game object that represent a listener. This is normally added to the Camera object or the Player object, but can be added to any game object when implementing 3D busses. isDefaultListener determines whether the game object will be considered a default listener - a listener that automatically listens to all game objects that do not have listeners attached to their AkGameObjListenerList's. 更多...

继承图,类AkSpatialAudioListener
AkSpatialAudioBase

所有成员的列表。

组合类型

class   SpatialAudioListenerList
  This class represents the list of active Unity Game Objects that are designated to be spatial audio listeners. Currently, only one spatial audio listener can be active at a time. 更多...

公有成员

void  EnteredRoom (AkRoom room)
  Called when entering a room.
void  ExitedRoom (AkRoom room)
  Called when exiting a room.
void  SetGameObjectInRoom ()
  Sets the Unity Game Object within the highest priority room.

属性

static AkAudioListener  TheSpatialAudioListener [get]
  Returns the "single" spatial audio listener.
static SpatialAudioListenerList  SpatialAudioListeners [get]
  Returns the list of active Unity Game Objects that are designated to be spatial audio listeners.

详细描述

Add this script on the game object that represent a listener. This is normally added to the Camera object or the Player object, but can be added to any game object when implementing 3D busses. isDefaultListener determines whether the game object will be considered a default listener - a listener that automatically listens to all game objects that do not have listeners attached to their AkGameObjListenerList's.

参见:
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