目录

版本说明 - Wwise Unity Integration 2019.1.1.6977.1430

此次发布为 Wwise 2019.1.1 提供了 Wwise SDK 更新。

兼容性:

  • Wwise SDK: 2019.1.1
  • Unity:Unity 5.6,2017.4,2018.1,2018.2,2018.3,2018.4.0,2019.1.0f2 (Personal 或 Pro)。
    Note.gif
    备注: 重要说明:此 Integration 版本支持 Unity 4。对于上述未列出的 Unity 版本,不保证一定兼容。
平台: Wwise Unity Integration 在以下平台测试过:
Android
iOS
Linux
Mac
PS4
Switch
tvOS
UWP (Universal Windows Platform)
Windows
Xbox One
Unity 2019.1.0f2
Magic Leap (Lumin OS) Unity 2019.1.0f2 和 ML SDK 0.19.0

已解决的问题:

  • WG-40425 Changed AkEvents within Timeline to update accurately, reflecting changes in name and timing and indicating when SoundBanks are regenerated with new information.
  • WG-41071 Ensured AkEvent clips in Timeline are created with a proper minimum duration, if the total duration is unknown.
  • WG-41383 Added the ability to specify whether or not AkEventPlayable objects stop at the end of their associated clip.
  • WG-41684 已修复:无法通过 Mac 编辑器构建 Windows 可执行文件。
  • WG-41721 Changed the AkRoomPortal component to have option to choose an initial state.
  • WG-42001 Fixed: Crash when setting AkExternalSourceInfo.szFile.
  • WG-42612 (Switch) Source solution can now be built with no folder location requirements.
  • WG-42625 Properly exposed API to receive arrays of structures.
  • WG-42841 Fixed NullReferenceException when selecting GameObject with AkAmbient attached.
  • WG-42870 Packaged the Motion plug-in DLL into the Unity Integration.
Generated at Thu May 9 21:19:07 2019 for Wwise Unity Integration by  doxygen 1.6.3