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Wwise SDK 2021.1.14
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如需了解如何使用 WAAPI 设置属性和引用,请参阅 ak.wwise.core.object.setProperty 和 ak.wwise.core.object.setReference 章节。如需了解如何查询属性和引用,请参阅 查询 Wwise 工程 章节。
| 名称 | 显示名称 | 类型 | 默认 | 限制 | 可见 | 支持的 RTPC 类型 | 支持 Link/Unlink | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NewPathForEachSound | Use new path for each sound | bool | false | None | true | None | false | ||||||
| PanX | Pan Left-Right (3D) | Real64 | 0 | [ -100 , 100 ] | true | Additive | false | ||||||
| PanY | Pan Front-Rear (3D) | Real64 | 35 | [ -100 , 100 ] | true | Additive | false | ||||||
| PanZ | Pan Up-Down (3D) | Real64 | 0 | [ -100 , 100 ] | true | Additive | false | ||||||
| PlayMechanismLoop | Loop | bool | true | None | true | None | false | ||||||
| PlayMechanismRandomOrSequence | Random or Sequence | int16 | 0 |
可能的值:
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true | None | false | ||||||
| PlayMechanismStepOrContinuous | Step or Continuous | int16 | 1 |
可能的值:
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true | None | false | ||||||
| PlayMechanismTransitionTime | Transition time | Real64 | 1 | None | true | None | false | ||||||
| PlayMechanismTransitionUse | Transition use | bool | true | None | true | None | false |