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Wwise Unity Integration Documentation
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Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. 在 Inspector 中使用 AkEnvironment 和 AkEnvironmentPortal (Reverb Zone) 更多...
继承自 MonoBehaviour .
类 | |
| class | EnvListWrapper |
| This enables us to detect intersections between portals and environments in the editor 更多... | |
Public 属性 | |
| UnityEngine.Vector3 | axis = UnityEngine.Vector3.right |
| The axis used to find the contribution of each environment 更多... | |
| AkEnvironment[] | environments = new AkEnvironment[MAX_ENVIRONMENTS_PER_PORTAL] |
| EnvListWrapper[] | envList |
| Unity can't serialize an array of list so we wrap the list in a serializable class 更多... | |
Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. 在 Inspector 中使用 AkEnvironment 和 AkEnvironmentPortal (Reverb Zone)