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Wwise SDK 2023.1.18
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Structure of an entry in the AkMixerInputMap map. 更多...
#include AkMixerInputMap.h>
Public 成员函数 | |
| AkInputMapSlot () | |
| User data. Here we have a buffer. Other relevant info would be the game object position and input parameters of the previous frame. 更多... | |
| bool | operator== (const AkInputMapSlot &in_Op) const |
Public 属性 | |
| KEY | key |
| USER_DATA * | pUserData |
| Key. 更多... | |
Structure of an entry in the AkMixerInputMap map.
Collection class to manage inputs in mixer plugins. The inputs are identified by their context. The type of data attached to it is the template argument USER_DATA. The collection performs allocation/deallocation of user data via AK_PLUGIN_NEW/DELETE(). Usage
// Init AkMixerInputMap
// Add an input. m_mapInputs.AddInput( in_pInput ); // void * in_pInput
// Find an input MyStruct * pInput = m_mapInputs.Exists( in_pInputContext ); // void * in_pInputContext passed to ConsumeInput()
// Iterate through inputs. AkMixerInputMap
在文件 AkMixerInputMap.h 第 62 行定义.