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Wwise SDK 2023.1.17
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#include <AK/SoundEngine/Common/AkTypes.h>#include <AK/Tools/Common/AkPlatformFuncs.h>#include <AudioToolbox/AudioToolbox.h>类 | |
| struct | AkAudioSessionProperties |
| struct | AkAudioCallbacks |
| struct | AkPlatformInitSettings |
命名空间 | |
| namespace | AK |
| Audiokinetic namespace | |
| AK::SoundEngine | |
| AK::SoundEngine::iOS | |
宏定义 | |
| #define | AKMOTION_RESIDENT_MODE (0x80000000) |
类型定义 | |
| typedef AKRESULT(* | AK::SoundEngine::iOS::AudioInputCallbackFunc) (const AudioBufferList *io_Data, void *in_pCookie) |
| typedef void(* | AK::SoundEngine::iOS::AudioInterruptionCallbackFunc) (bool in_bEnterInterruption, void *in_pCookie) |
函数 | |
| AKSOUNDENGINE_API void | AK::SoundEngine::iOS::ChangeAudioSessionProperties (const AkAudioSessionProperties &in_properties) |
| AKSOUNDENGINE_API AkDeviceID | AK::SoundEngine::GetDeviceIDFromPlayerIndex (int playerIndex) |
Main Sound Engine interface, specific iOS.
在文件 AkiOSSoundEngine.h 中定义.