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Wwise SDK 2024.1.10
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#include AkKeyArray.h>
Public 成员函数 | |
| T_ITEM * | Exists (T_KEY in_Key) const |
| T_ITEM * | Set (T_KEY in_Key, const T_ITEM &in_Item) |
| T_ITEM * | SetFirst (T_KEY in_Key, const T_ITEM &in_Item) |
| T_ITEM * | Set (T_KEY in_Key) |
| AkArrayMapStruct, const MapStruct &, U_POOL, TGrowBy, TMovePolicy >::Iterator | FindEx (T_KEY in_Item) const |
| void | Unset (T_KEY in_Key) |
| void | UnsetSwap (T_KEY in_Key) |
Public 成员函数 继承自 AkArray, const MapStruct &, ArrayPoolDefault, AkGrowByPolicy_DEFAULT, AkAssignmentMovePolicy > > | |
| AkArray () | |
| Constructor 更多... | |
| ~AkArray () | |
| Destructor 更多... | |
| Iterator | Begin () const |
| Returns the iterator to the first item of the array, will be End() if the array is empty. 更多... | |
| Iterator | End () const |
| Returns the iterator to the end of the array 更多... | |
| Iterator | FindEx (const MapStruct & in_Item) const |
| Returns the iterator th the specified item, will be End() if the item is not found 更多... | |
| Iterator | BinarySearch (const MapStruct & in_Item) const |
| Iterator | Erase (Iterator &in_rIter) |
| Erase the specified iterator from the array 更多... | |
| void | Erase (unsigned int in_uIndex) |
| Erase the item at the specified index 更多... | |
| Iterator | EraseSwap (Iterator &in_rIter) |
| void | EraseSwap (unsigned int in_uIndex) |
| bool | IsGrowingAllowed () const |
| AKRESULT | Reserve (AkUInt32 in_ulReserve) |
| AKRESULT | ReserveExtra (AkUInt32 in_ulReserve) |
| AkUInt32 | Reserved () const |
| void | Term () |
| Term the array. Must be called before destroying the object. 更多... | |
| AkForceInline AkUInt32 | Length () const |
| Returns the numbers of items in the array. 更多... | |
| AkForceInline MapStruct * | Data () const |
| Returns a pointer to the first item in the array. 更多... | |
| AkForceInline bool | IsEmpty () const |
| Returns true if the number items in the array is 0, false otherwise. 更多... | |
| AkForceInline MapStruct * | Exists (const MapStruct & in_Item) const |
| Returns a pointer to the specified item in the list if it exists, 0 if not found. 更多... | |
| AkForceInline MapStruct * | AddLast () |
| AkForceInline MapStruct * | AddLast (const MapStruct & in_rItem) |
| Add an item in the array, and fills it with the provided item. 更多... | |
| MapStruct & | Last () |
| Returns a reference to the last item in the array. 更多... | |
| void | RemoveLast () |
| Removes the last item from the array. 更多... | |
| AKRESULT | Remove (const MapStruct & in_rItem) |
| Removes the specified item if found in the array. 更多... | |
| AKRESULT | RemoveSwap (const MapStruct & in_rItem) |
| void | RemoveAll () |
| Removes all items in the array 更多... | |
| AkForceInline MapStruct & | operator[] (unsigned int uiIndex) const |
| Operator [], return a reference to the specified index. 更多... | |
| Iterator | Insert (Iterator &in_rIter) |
| MapStruct * | Insert (unsigned int in_uIndex) |
| bool | GrowArray () |
| bool | GrowArray (AkUInt32 in_uGrowBy) |
| Resize the array. 更多... | |
| bool | Resize (AkUInt32 in_uiSize) |
| Resize the array to the specified size. 更多... | |
| void | Transfer (AkArrayMapStruct, const MapStruct &, ArrayPoolDefault, AkGrowByPolicy_DEFAULT, AkAssignmentMovePolicyMapStruct > > &in_rSource) |
| AKRESULT | Copy (const AkArrayMapStruct, const MapStruct &, ArrayPoolDefault, AkGrowByPolicy_DEFAULT, AkAssignmentMovePolicyMapStruct > > &in_rSource) |
额外继承的成员函数 | |
静态 Public 成员函数 继承自 AkArrayAllocatorNoAlign | |
| static AkForceInline void * | Alloc (size_t in_uSize) |
| static AkForceInline void * | ReAlloc (void *in_pCurrent, size_t in_uOldSize, size_t in_uNewSize) |
| static AkForceInline void | Free (void *in_pAddress) |
| static AkForceInline void | TransferMem (void *&io_pDest, AkArrayAllocatorNoAlign in_srcAlloc, void *in_pSrc) |
Protected 属性 继承自 AkArray, const MapStruct &, ArrayPoolDefault, AkGrowByPolicy_DEFAULT, AkAssignmentMovePolicy > > | |
| MapStruct * | m_pItems |
| pointer to the beginning of the array. 更多... | |
| AkUInt32 | m_uLength |
| number of items in the array. 更多... | |
| AkUInt32 | m_ulReserved |
| how many we can have at most (currently allocated). 更多... | |
在文件 AkKeyArray.h 第 36 行定义.