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Wwise SDK 2024.1.9
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Positioning information obtained from an object 更多...
#include <AkQueryParameters.h>
Public 属性 | |
| AkReal32 | fCenterPct |
| Center % [0..1] 更多... | |
| AkSpeakerPanningType | pannerType |
| Speaker panning type: type of panning logic when object is not 3D spatialized. 更多... | |
| Ak3DPositionType | e3dPositioningType |
| 3D position type: defines what acts as the emitter position for computing spatialization against the listener. 更多... | |
| bool | bHoldEmitterPosAndOrient |
| Hold emitter position and orientation values when starting playback. 更多... | |
| Ak3DSpatializationMode | e3DSpatializationMode |
| Spatialization mode 更多... | |
| bool | bEnableAttenuation |
| Attenuation parameter set is active. 更多... | |
| bool | bUseConeAttenuation |
| Use the cone attenuation 更多... | |
| AkReal32 | fInnerAngle |
| Inner angle 更多... | |
| AkReal32 | fOuterAngle |
| Outer angle 更多... | |
| AkReal32 | fConeMaxAttenuation |
| Cone max attenuation 更多... | |
| AkLPFType | LPFCone |
| Cone low pass filter value 更多... | |
| AkLPFType | HPFCone |
| Cone low pass filter value 更多... | |
| AkReal32 | fMaxDistance |
| Maximum distance 更多... | |
| AkReal32 | fVolDryAtMaxDist |
| Volume dry at maximum distance 更多... | |
| AkReal32 | fVolAuxGameDefAtMaxDist |
| Volume wet at maximum distance (if any) (based on the Game defined distance attenuation) 更多... | |
| AkReal32 | fVolAuxUserDefAtMaxDist |
| Volume wet at maximum distance (if any) (based on the User defined distance attenuation) 更多... | |
| AkLPFType | LPFValueAtMaxDist |
| Low pass filter value at max distance (if any) 更多... | |
| AkLPFType | HPFValueAtMaxDist |
| High pass filter value at max distance (if any) 更多... | |
Positioning information obtained from an object
在文件 AkQueryParameters.h 第 42 行定义.