Wwise SDK 2025.1.1
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Retrieves the loaded media at a specific profiler capture time. This data can also be found in the Advanced Profiler, under the Loaded Media tab. To ensure the Loaded Media data is received, see ak.wwise.core.profiler.enableProfilerData.
名称 | 类型 | 说明 |
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time * | one of: | Time in milliseconds to query for media, or a Time Cursor from which to acquire the time. User Time Cursor 可由用户操控,Capture Time Cursor 代表当前捕获的最新时间。 |
integer | 范围:[0,*] | |
string | 识别其中一种全局性能分析器光标。可能的值:
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(必填 *)
名称 | 类型 | 说明 |
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return * | array | Array of Loaded Media. |
return [...] | object | Information about a media file loaded into memory as a result of the PrepareEvent() and PrepareGameSyncs() functions. |
return[...].mediaId * | integer | The short ID of the media file |
return[...].fileName * | string | The name of the media file. |
return[...].format * | string | The audio format of the media file. |
return[...].size * | integer | The size (in bytes) of the media file. |
return[...].soundBank * | string | The name of the SoundBank that contains the media file. |
(必填 *)
有关 Wwise Authoring API 的详细信息,请参阅 使用 Wwise Authoring API(WAAPI) 章节。