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Creating motion for your game

在 Wwise 中,您可使用以下方法生成振动:

具体选择使用哪种方法,要依据各个使用情形的要求和限制来决定。花些时间了解每种方法的优势和劣势,有助于正确选择方法。

Some platforms support multiple types of motion devices, such as rumble-based or haptic-based gamepads. Take the following design considerations into account when generating motion content for multiple types of devices:

Prerequisites for creating motion

Before you can create motion for your game, perform the following prerequisites:

Install the Motion source plug-in: You can install the Motion plug-in when you are installing Wwise. If you already have Wwise installed, you can install the Motion plug-in by modifying the installation. See Installing Wwise and Its Components in the Audiokinetic Launcher Guide. For informaition about the Motion plug-in, see “Motion(振动)”一节.

Code setup: For Game Engine integration, an audio programmer will have to ensure everything is set up to run motion on Wwise. Refer to the SDK documentation's Integrating Wwise Motion page.


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