Rendering modes of the overall Sound Engine
Regular operation, based on real audio sink cadence
No audio output, rendering as fast as possible, every operation is serialized (streaming, monitoring, bank loads, etc)
No audio output, rendering as fast as possible, but regular threaded operations still happen in threads.
在文件 AkEnums.h 第 435 行定义.
仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!
来注册自己的项目,我们帮您快速入门,不带任何附加条件!