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Interactive music involves a hierarchical series of Music Segments and Music Tracks, which you can organize in various music containers. This is done in the Containers hierarchy.
Each music object has a set of properties and behaviors that can be used to define how the objects passing through the object will sound and play in game. 这些属性和行为位于 Property Editor 和 Contents Editor 内。
The descriptions of each of the music object property options can be found in the following Property Editor descriptions:
除了上述页面中的 General Settings 外,每个对象在 Property Editor 中都还有一些其他的选项卡,如下所述:
在 Project Explorer 中选择交互音乐对象时,Contents Editor 中会加载其子对象或源对象的相关信息。