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After you have verified that the files that you want to import are supported by Wwise, you can determine what kind of object you want to create with the files.
Wwise 会区别对待 Sound SFX、Sound Voice,和 Music Track 对象。This allows, for example, Voice objects - which might be translated into different languages - to be handled differently in Wwise. 此外,还存在其他对象结构,例如 Container 和 Music Segment,可以用来对基础对象进行分组和组织。为了帮助区分这些对象,Wwise 使用不同的图标来表示每个对象类型。
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SFX - The default object type when you import media files into the Containers hierarchy. | ||||
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Voice —— 语音。为游戏中的对白而创建的对象,这些对白可能会翻译为多种语言的版本。
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Random Container - Created, by default, when dragging a folder into the Containers hierarchy. 但是在弹出的 Audio File Importer 窗口中,可以在 Object Type/Action(对象类型/动作)下拉菜单中为文件选择其他选项:
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Music Track - Created when dragging a source file (WAV or AMB) onto the Containers hierarchy under a Music Segment.
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Music Segment - Created, by default, when dragging a folder or a source file (WAV or AMB) onto the Containers hierarchy under a Music Switch Container or Music Playlist Container. 但在弹出的 Audio File Importer 窗口中,可以在 Object Type/Action 下拉菜单中为文件选择其他选项:
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