Wwise 帮助文档
Vorbis Hardware Acceleration library not found. Source will be decoded in software.
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2025.1.4.9062
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Wwise SDK
Wwise 帮助文档
欢迎使用 Wwise 2025.1.4
入门
Wwise 系统要求
启动和退出 Wwise
Wwise 界面基础知识
个性化您的工作空间
提供工作效率
设置工程
处理工程
管理多平台
管理语言
Working with a team
管理工程中的媒体文件
Building your sound and motion hierarchies
建立输出总线的结构
Setting up projects for DLC
与游戏互动
管理 Event
管理动态对话
使用 State
使用 Switch
使用 RTPC
使用 Trigger
将 State 和 State Group 用于动态对话
使用声音和振动来提升游戏体验
定义对象播放行为
定义定位
管理优先级
管理效果器
管理 Motion
创建互动音乐
理解互动音乐
Building your interactive music hierarchies
定义音乐对象播放行为
使用 Music Track 和 Music Segment
处理 MIDI
创建 MIDI 乐器
使用 Transition
使用 Stinger
完善工程
管理输出
管理平台和语言版本
创建模拟
优化 CPU 用量
在 Wwise 中管理内存
性能分析
管理 SoundBank
管理 File Package
Migrating your projects
使用 Wwise
认识 Project Explorer 视图
认识 Event Viewer 视图
了解 Property Editor
认识 Contents Editor 视图
认识 Transport Control 视图
认识 Schematic View 视图
了解坐标图视图
认识时间线
使用 Object Tab 和 Object Tab Group
Working with the Media Pool
使用 Search、Query 和 Reference
使用 Preset
复制和粘贴对象属性
使用控制设备
参考主题
工程
视图
Edit, Windows, and Help
Project Explorer
Event Viewer
Profiler 视图
Capture Log
Capture Log Options
Capture Log 中报告的错误
3D Audio Object limit exceeded; object will be mixed.
AddOutput() needs unique Listeners for multi-instance outputs using the same Audio Device type.
AkInitSettings::uNumSamplesPerFrame set to a value that is not 256, 512, or 1024. 3D Audio will be disabled.
AkInitSettings::uNumSamplesPerFrame value unsupported by Opus hardware decoder. Supported size: 256, 512 and 1024. Opus will be disabled.
AkOutputDeviceID not found as an active device in call to function ...
AkPlatformInitSettings::uMaxSystemAudioObjects (...) does not meet minimum requirement of ... System Audio Objects. System Audio Objects will be mixed.
AK::SoundEngine::AddOutput: Output already exists, not added a second time. Shareset: ... Device: ...
AK::SoundEngine::SetMultiplePositions: Too many positions.
AK::SpatialAudio::SetGeometry: error setting geometry.
AK::SpatialAudio::RemoveGeometry: error removing geometry set.
AK::SpatialAudio::SetGeometryInstance: error setting a geometry instance.
AK::SpatialAudio::RemoveGeometryInstance: error removing a geometry instance.
AK::SpatialAudio::SetGameObjectRadius: Outer radius must be greater than inner radius.
AK::SpatialAudio::SetGeometry - More than two triangles are connected to the same edge.
AK::SpatialAudio::SetGeometry - Triangle formed by vertices [v0, v1, v2] is too large.
AK::SpatialAudio::SetGeometry - Triangle number ... is skipped because it is invalid; two or more of its vertices are at the same position.
AK::SpatialAudio::SetGeometryInstance - Transform is not valid.
AK::SpatialAudio::SetPortal: Invalid extent. Extent dimensions must be positive.
AK::SpatialAudio::SetPortal: Portal must have a front room which is distinct from its back room.
AK::SpatialAudio::SetGeometryInstance or AK::SpatialAudio::SetRoom: Geometry instances which are not watertight cannot be used for the definition of a room.
Ambisonic is only available with 3D audio. 3D audio is not enabled in the Audio Device, reverting to standard configuration.
Another process is using Microsoft Spatial Sound objects. Some audio objects may be mixed.
Attempting to set a rendered Effect
Audio command is too large to fit in the command queue. Break the command in smaller pieces.
Audio command queue is full, blocking caller. Reduce number of calls to sound engine or boost command queue memory.
Audio Device could not honor the channel config requested with AkOutputSettings; default config will be used.
Audio Device not found in Init bank.
Audio Device not found in Init bank: ...
Audio node not found in call.
Audio thread resumed, audio restarts.
Audio thread suspended. Audio output will be silent.
Bank Load Failed.
Bank or Media pointer not aligned to ... bytes.
Bus not found in Init bank.
Bus
not found in Init bank.
Cannot initialize passthrough. Passthrough and objects will be disabled.
Cannot initialize with ambisonic channel configuration, reverting to standard configuration.
Cannot open file ... in path(s): ...
Cannot schedule music segments: Stopping music.
Cannot schedule music switch transition in upcoming segments: using Exit Cue.
Cannot seek in sound that is within a continuous container with special transitions.
Can't call ... on child bus. Use on main busses only.
Codec plug-in not registered.
Container is not compatible with MIDI playback.
Convolution Reverb media type is not compatible with plug-in. Soundbanks may need to be re-generated due to plug-in version differences, or were generated for the wrong platform.
Convolution Reverb plug-in parameters are invalid, effect is disabled.
Could not allocate effect.
Could not initialize 3D audio.
Could not connect to audio input device. Audio input callback will not be called.
Could not find plug-in dynamic library.
Could not register plugin.
Critically high number of active playback instances.
Cross-Fade transition ignored: Estimated length not available. Make sure sounds with Cross-Fade transitions virtual mode are set to \"Play from elapsed time\" and that only sounds with finite duration are used.
Device ID not recognized by the platform or is disabled.
Dead game object ID used in function ... This object was unregistered with AK::SoundEngine::UnregisterGameObj some time prior this call.
Duplicated media has different length in bank X. Check previously unloaded bank. Stopping sound.
Dynamic Sequence already closed.
Dynamic Sequence ID not found.
Early reflections are not supported on sounds using 3D Position: Listener with Automation. The assigned early reflections bus will be ignored.
Effect ShareSet not found in function ...
End of pre-connection errors.
Error while computing virtual source elapsed time.
Error while loading bank.
Error processing convolution effect.
Event ID not found.
External source missing from PostEvent call.
Failed creating hardware-accelerated voice.
Failed creating source.
Failed posting event:
.
Failed to connect System Audio Object to Apple Spatial Audio. Some sounds will not be audible.
Fatal XAPU failure, Opus sounds will glitch while it is being reset.(发生严重 XAPU 故障,Opus 声音会在重置时出现毛刺噪声。)
File ... could not be opened due to permissions, access rights or conflicting open modes. (Found in path(s): ...).
File header too large due to markers or envelope.
File ... not found in path(s): ...
File access error during source creation. Look for previous file errors in the log.
File or loop region is too small to be played properly.
FLT_MAX not supported in function ...
Game message ...
Hardware accelerated audio decoding failed.
Hardware audio subsystem stopped responding. Silent mode is enabled.
Hardware Opus Decoder error. Sound killed.
Ignoring seek after end of playlist.
Impulse Response configuration type does not match input signal's configuration type.
Incompatible plug-in dynamic library file.
Inconsistent content for media ... between banks ... and ... Soundbanks will have to be regenerated and redeployed.
Inconsistent source status.
Initialization of output device failed.
Insufficient memory preparing media. Sound will not play.
Insufficient Space to Load Bank.
Internal error, contact Support with this information.
Invalid channel configuration specified for SetSidechainMixConfig. Audio Objects configuration is not supported.
Invalid file header.
Invalid file size for ... at path ...
Invalid floating point value detected : non-finite(or NaN) priority.
Invalid float in parameter ... of function ...
Invalid parameter ... in function call ...
Invalid plug-in execution mode.
Invalid Sound Engine command received. Command will be skipped.
Invalid State Group ID.
Invalid transform in function ...
I/O Error: Stream ... did not terminate normally (code ...). Memory leak detected.
I/O settings incompatible. Block size must be between one and Granularity and whole fraction of the granularity.
Invalid configuration for Mastering Suite; processing halted.
Invalid File.
Job Manager ran out of memory. Significant loss of performance or instability may occur.
Job worker function was called more often than it was requested. Check your sound engine integration.
L-R channels gain differ (L: %1.0f dB, R: %1.0f dB), ignoring values for headphones output.
Load bank failed : incompatible bank version.
Lower engine command list is full.
Mastering Suite: Unable to register to the ... callback.
Mastering Suite: Unable to unregister the ... callback.
Maximum Impulse Response length of hardware Convolution Reverb reached.
Maximum number of hardware-accelerated voices reached. Voice will not play.
Media not available.
Media ... could not be updated from Wwise Project. Previous media, if available, will be used.
Media updated: ... transferred from Wwise Project. Glitches might be heard. Previous media from other sources (bank, prepared, etc) will be ignored.
Media was not loaded for this source.
Memory allocation error in Mastering Suite; processing halted.
Memory allocation failed.
Microsoft Spatial Sound not enabled by user.
Microsoft Spatial Sound: Too many dynamic objects. Some sounds may not play.
Mismatching media size error for file ... Possibly caused by mismatching sound bank or WEM resources.
Missing music node parent. Make sure all banks containing music structures are completely loaded.
Monitor Queue full. Increase the size of uMonitorQueuePoolSize. Message size ... bytes.
Monitor Queue message is too large. Increase the size of uMonitorQueuePoolSize. Message size ... bytes.
Music engine: Seeking failed. Music will continue from current position.
Music system is stopped because a music playlist is modified.
No audio device found on system.
No default Switch value selected in group ...
No input files for Impact.
No marker in file; seeking to specified location.
No memory size provided in AkExternalSource structure, but data pointer was used. Fill uiMemorySize.
Non-compliant device memory detected. Device memory is required for hardware acceleration.
Non-empty array of listeners specified for AddOutput() but uNumListeners is set to zero.
Not a plug-in dynamic library.
Not a valid Switch value ... in group ...
Not enough memory in I/O pool to start stream.
Not enough memory to complete the operation in ...
Not enough memory to start sound.
Nothing to play in Dynamic Sequence.
No Switch Group selected for this Switch Container.
Number of Resume and/or Play-From-Beginning virtual voices has reached warning limit (see Project Settings > Log tab). There may be some infinite, leaked voices.
NX audio device notification registration failed, output format changes will not be detected.
Opus decoder failure.
Opus hardware stopped responding.
Opus HW command failure.
Sound will glitch.
Output bus ... not found. Make sure that the Init bank is loaded first.
Pending action was destroyed because a critical memory allocation failed.
Play Failed.
Playing a trigger-rate container as part of a sample-accurate playlist is not supported and will sound out-of-sync.
Playing ID already exists. New playing IDs must be generated when posting events.
Playing ID ... not found in function ...
Plug-in does not support Audio Objects bus configuration.
Plug-in execution failure.
Plug-in initialization failure.
Plugin media at index ... not available.
Plug-in media unavailable.
Plug-in ...
Plug-in ... Shareset ...
Plug-in not found.
Plug-in unsupported channel configuration.
Plug-in version doesn't match sound engine version. Ensure the plug-in is compatible with this version of Wwise.
Portal ... not found in function ...
Portals cannot connect rooms that are in the same Reverb Zone hierarchy.
Recorder: Cannot create output file.
ReplaceOutput could not properly remove old output device.
Rescheduling music clips because a track was modified.
Reset Playlist action on a continuous container is ignored.
Reset Playlist action with a game object specific scope is ignored on a global container.
Reverting to default Built-in Audio Device.
Reverting to Dummy Audio device (no output).
sceAudioOut2MasteringGetState failed.
sceAudioOut2MasteringInit failed.
sceAudioOut2MasteringSetParam failed.
sceAudioOut2UserCreate failed.
sceAudioOut2UserDestroy failed.
Seeking after end of file. Playback will stop.
Seek failed due to seeking past end of file.
Seek table is not present, or seek table granularity is larger than the maximum decode buffer size. Conversion settings may need to be updated.
Segment look-ahead plus pre-entry duration is longer than previous segment in sequence.
Selected media ... not available.
Selected node not available. Make sure the structure associated to the event is loaded or that the event has been prepared.
SetBusConfig and ResetBusConfig cannot modify master bus speaker configuration, it is dictated by the output device.
Some errors occurred pre-connection, listed below:
Sound Engine was already initialized. New settings ignored.
Sound Engine is not initialized yet or Init bank has not been loaded. Function: ...
Soundbanks have been generated with Convolution Reverb parameters that do not match Sound Engine runtime conditions. No wet path will be heard.
Source file is of different format than expected.
Source plug-in not found in currently loaded banks.
Source starvation.
Stinger could not be scheduled in this segment or was dropped.
Switch ... is bound to RTPC ... It can not be set directly.
Switch Group ... has no Switch Values at all. Switch container will do nothing.
System does not meet minimum requirement for System Audio Objects. System Audio Objects will be mixed.
System ran out of resources while loading plug-in dynamic library.
The Audio Device specified by AddOutput() or Init() could not be initialized.
The game object for an event was not registered as an emitter. Make sure the game object is registered as an emitter before using it to post an event.
The hardware-accelerated voice subsystem failed to initialize.
The playing sound is assigned the same Early Reflection Auxiliary Bus in the Authoring Tool that has been set via AK::SpatialAudio::SetImageSource. Use a unique bus to avoid image source conflicts.
Too many children in one single container.
Too many event posts on event.
Too many game objects in array in
Transition not sample-accurate due to codec internal error.
Transition not sample-accurate due to incompatible audio formats.
Transition not sample-accurate due to incompatible encoding parameters.
Transition not sample-accurate due to mixed channel configurations.
Transition not sample-accurate due to source starvation.
Transition not sample-accurate, the new source is shorter than two audio frames. Use a software codec to support this case.
Triggered a game-object-scoped modulator in a global context (such as a bus or bus effect). Modulator will have global scope.
Triggered a note-scoped or playing-instance-scoped modulator in a global context (such as a bus or bus effect). Modulator will have global scope.
Type mismatch while loading bank. Object ... is a ... in the currently loading bank. It was a ... in bank ...
Unexpected call to PrepareGameSyncs.
Unexpected error in Mastering Suite; processing halted.
Unknown Argument Value name.
Unknown/Dead game object ID used in
. Make sure the game object is registered before using it and do not use it once it was unregistered.
Unknown Dialogue Event: ...
Unknown game object ID used in function ... This ID was not registered with AK::SoundEngine::RegisterGameObj before.
Unknown IO device error. .. returned .. on file ...
Unknown State Group referenced.
Unload bank failed, requested bank was not found.
Unsupported encoding, only PCM, ADPCM, and Vorbis are supported.
Virtual source failed becoming physical.
Voice starvation.
Vorbis decoder allocation failed.
Vorbis decoder failure.
Vorbis Hardware Acceleration library not found. Source will be decoded in software.
Warning: Bank contains rendered source effects which can't be edited in Wwise.
Wrong number of Arguments for Dialogue Event argument list in function: ... Expected ..., got ...
Wwise audio out of range ...
Wwise audio out of range ... , bus ID ...
Wwise audio out of range. Bus Effect ..., bus ID ...
Wwise audio out of range. ..., ray ...
Wwise disconnected during transfer of file ... Sound will be terminated. Other errors may occur.
Wwise Motion Device Initialization.
sceAudioOut2ContextCreate Failed.
sceAudioOut2UserCreate Failed.
Unsupported feedback connection to Audio Objects bus.
Performance Monitor
Performance Monitor Setting
Advanced Profiler
Voices Graph 选项卡
Voices(语音)
Busses
Sends
Sidechain Mixes
Audio Devices
Emitter-Listener Associations(发声体与听者的关系)
Memory
Memory Arenas
Streams
Streaming Devices
CPU
Obs/Occ
Listeners
SoundBanks
Loaded Media
Prepared Events and Busses
Prepared Game Sync
API Calls
Voice Inspector
Audio Object 3D Viewer
Audio Object 3D Viewer Options
Audio Object List
Audio Object Metadata
Audio Object Meter
Voice Monitor
Voice Explorer
Game Object 3D Viewer
Game Object 3D Viewer Options
Game Object 3D Viewer 键盘快捷方式
Game Sync Monitor
Profiler Statistics 视图
Profiler Statistics (Query - Paths Used)
Profiler Statistics (Query - Dialogue Events Added)
Profiler Statistics (Query - Dialogue Events Distribution)
Wwise 插件
Audio Device 插件
Audio Device 效果器插件
源插件
效果器插件
VST3 插件
合作伙伴插件
McDSP FutzBox Lo-Fi Distortion 插件
McDSP ML1 Mastering Limiter 插件
ReadSpeaker speechEngine
Wwise 工具
File Packager
使用 Multi-Channel Creator
Wwise Wave Viewer
其他资源
词汇表
Introduction to Wwise
Cube
Sample Project
Wwise Unity 集成
Wwise Unreal Integration
Strata
ReaWwise
Audiokinetic Launcher
Wwise Audio Lab
Wwise Adventure Game
GME In-Game Voice Chat
Meta XR Audio
Wwise 帮助文档
参考主题
Profiler 视图
Capture Log
Capture Log 中报告的错误
Vorbis Hardware Acceleration library not found. Source will be decoded in software.
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Vorbis Hardware Acceleration library not found. Source will be decoded in software.
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