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Reverb Environment Sends in Unity

0 投票

Hi,

I've currently come across this problem that the reverb send won't work in Unity unless I connect the Wwise profiler.

https://www.youtube.com/watch?v=R68TSgsFPa0&feature=youtu.be

 

Here's the view of the inspector for the environment box I set up.

http://i.gyazo.com/8d0d168b62f9d57aceb079d8b73031a2.png

 

Also the object I want to be affected has a rigibody and a box collider on it. I've also tried ticking the "Is Trigger" box

http://i.gyazo.com/5fa90b598b7289aab44fb4a01e5e8950.png

 

Let me know if you need additional information, thanks

最新提问 2月 2, 2015 分类:General Discussion | 用户: Shane G. (100 分)

1个回答

0 投票
You should make sure your SoundBanks are up to date, and that the game is loading them from the right place. Keep in mind that when you preview in the Editor, the integration gets the SoundBanks from your Wwise project's SoundBank Paths (Project Settings > SoundBanks > SoundBank Paths). In a built game (outside the Editor), we look for the banks in the StreamingAssets folder.
最新回答 2月 3, 2015 用户: Benoit S. (Audiokinetic) (16,020 分)
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