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Cube Positioning issue with the fire spell

0 votes
Hello !

I am currently learning Wwise with Cube and I have come across an issue that I can't figure out.

The Fire, Ice and Lightning Spells share the same animation when fired, the player character swings the staff from right to left to cast the spell, then from left to right to "reload" the crystal into the staff.

Each spell sounds are inside a random container (PlayerFire_Fire, PlayerFire_Ice, PlayerFire_Lightning), and all three of them are routed inside an Actor-Mixer. This Actor Mixer allows me to make a Positioning automation to match the movement of the player character for all three of the spell in one go. Every random container share the same settings (I copy/pasted/renamed the first one to make sure that they were all the exact same, no "overriding parent" in any case).

When I play the sounds into Wwise, everything works fine, the movement is there for all 3 of the spells.

In game though, the ice and lightning spell work great, but the fire one acts strangely.

In a static position with the camera static as well, the sound goes to the left instead of going to the right (My path is never going to the left side of the listener).

When I cast while moving the camera, it sometimes plays the sound correctly.

Do you have an idea of what I am doing wrong ?

 

Running Wwise 2022.1.5.8242 on an Apple Macbook Pro M1 Max - Ventura 13.4.1

 

Thank you !

Thomas
asked Jul 25, 2023 in General Discussion by Thomas F. (110 points)
edited Jul 28, 2023 by Thomas F.

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