Hello,
I have a project in Unreal 5.2 with full sound implementation. I am using Wwise (2022.1.5.8242.2714) and when I am in the project, can profile and hear sounds during play mode. Upon building the game, I no longer can hear sounds. I tried using the profiler to connect to the build but it does not appear as a platform to connect to, leading me to believe the Wwise Engine somehow is disappearing from the build.
I am going to attach a full txt file of the build's log and a line of interest I found below
UATHelper: Packaging (Windows): Wwise SoundEngine is disabled: Using the null SoundEngine.
Any comments or ideas are appreciated!
Here is the full log:
Full Log