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"Operation completed with error." during wwise unity upgrade

0 投票

Hi,

I'm getting this error when trying to upgrade Wwise version (with Unity 2022.3.8f1) :

An error occurred during the execution in Unity. Please click Open Log to review the Unity log. The project was not modified.

Parsing through the logs I have found 3 possible culprits. (Can I attach the logs to this bug report?)

There are multiple errors like this one :

[Assets/Wwise/API/Editor/AkPluginActivator.cs line 627]

 

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

UnityEngine.StackTraceUtility:ExtractStackTrace ()

UnityEditor.AssetDatabase:ImportAsset (string)

AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/AkPluginActivator.cs:627)

WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:523)

WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:52)

 

[Assets/Wwise/API/Editor/AkPluginActivator.cs line 627]

or crash on null :

[Assets/Wwise/API/Runtime/Handwritten/Common/AkWwiseInitializationSettings.cs line 354]

 

WwiseUnity: Exception caught: System.ArgumentNullException: Value cannot be null.

Parameter name: asset

  at (wrapper managed-to-native) UnityEditor.AssetDatabase.CreateAsset(UnityEngine.Object,string)

  at AkWwiseInitializationSettings.GetOrCreateAsset[T] (System.String className, System.String fileName) [0x000c8] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\API\Runtime\Handwritten\Common\AkWwiseInitializationSettings.cs:358

  at AkWwiseInitializationSettings.get_Instance () [0x00021] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\API\Runtime\Handwritten\Common\AkWwiseInitializationSettings.cs:269

  at AkWwiseInitializationSettings.UpdatePlatforms () [0x0001b] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\API\Runtime\Handwritten\Common\AkWwiseInitializationSettings.cs:422

  at AkPluginActivator.Update (System.Boolean forceUpdate) [0x00015] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\API\Editor\AkPluginActivator.cs:699

  at WwiseSetupWizard.Setup () [0x00074] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs:550

  at WwiseSetupWizard.RunSetup () [0x0000d] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs:52

UnityEngine.StackTraceUtility:ExtractStackTrace ()

UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])

UnityEngine.Logger:Log (UnityEngine.LogType,object)

UnityEngine.Debug:LogError (object)

WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:62)

 

(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 62)

or this one, which there are multiple as well :

[Assets/Wwise/API/Runtime/Generated/Windows/AkSoundEngine_Windows.cs line 141]

 

Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2022.3.8f1/Editor/Data/MonoBleedingEdge/lib/AkSoundEngine

Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2022.3.8f1/Editor/Data/MonoBleedingEdge/lib/AkSoundEngine.dll

Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2022.3.8f1/Editor/Data/MonoBleedingEdge/lib/AkSoundEngine.dll

Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2022.3.8f1/Editor/Data/MonoBleedingEdge/lib/AkSoundEngine

Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2022.3.8f1/Editor/Data/MonoBleedingEdge/lib/libAkSoundEngine

Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2022.3.8f1/Editor/Data/MonoBleedingEdge/lib/libAkSoundEngine.dll

Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2022.3.8f1/Editor/Data/MonoBleedingEdge/lib/libAkSoundEngine.dll

Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2022.3.8f1/Editor/Data/MonoBleedingEdge/lib/libAkSoundEngine

DllNotFoundException: AkSoundEngine assembly:<unknown assembly> type:<unknown type> member:(null)

  at (wrapper managed-to-native) AkSoundEnginePINVOKE.CSharp_IsInitialized()

  at AkSoundEngine.IsInitialized () [0x00001] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\API\Runtime\Generated\Windows\AkSoundEngine_Windows.cs:141

  at AkSoundEngineInitialization.TerminateSoundEngine (System.Boolean forceReset) [0x00001] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\API\Runtime\Handwritten\Common\AkSoundEngineInitialization.cs:196

  at AkSoundEngineInitialization.TerminateSoundEngine () [0x00001] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\API\Runtime\Handwritten\Common\AkSoundEngineInitialization.cs:191

  at AkSoundEngineController.Terminate () [0x00001] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\MonoBehaviour\Runtime\AkSoundEngineController.cs:188

  at AkInitializer.OnApplicationQuit () [0x0001e] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\MonoBehaviour\Runtime\AkInitializer.cs:228

  at UnityEditor.EditorApplication.Internal_EditorApplicationQuit () [0x0001d] in <35c0e5f206594d2fa707969117964d70>:0

 

(Filename: Assets/Wwise/API/Runtime/Generated/Windows/AkSoundEngine_Windows.cs Line: 141)

最新提问 2月 14 分类:General Discussion | 用户: Benjamin D. (100 分)

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