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Are there plans to include real-time auralization of personal room acoustics for AR/MR applications?

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Hello there,

Are there plans to include real-time auralization of personal room acoustics for AR/MR applications?

I am particularly interested in the passthrough/MR capabilities of the Quest 3 and would like to develop for that platform. The Quest 3 has room scanning tech to make a quick mesh of your space before playing games. Would that mesh be accessible to Wwise to create geometric acoustics (via Reflect) for dynamic real-time experiences that react to your position and orientation in your own room?
asked Apr 6 in Feature Requests by Craig V. (100 points)

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