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Preprocessing Events

0 votes

I've seen posted on the forum here that the only way to propagate markers through to the game is to embed markers directly into the wav files used by WWise events: https://www.audiokinetic.com/qa/1566/wav-markers-in-wwise

I'd like the ability to predict which markers will fire (and when) for a particular event without actually playing it. Since wav files triggered by WWise events don't necessarily play at the beginning of an event, how can I know when a marker is actually going to fire during an event?

Is this information readily available in a sound bank on the exported event? Would I need to write some pre-process to pull out marker data and store it in my own intermediate format? (If so, what's the best place to do this?)

Thanks,
Gareth

asked Sep 1, 2015 in General Discussion by Gareth M. (140 points)

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