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How to add a plugin to work with Wwise and Unity for 2016. No "RegisterAllBuiltInPlugins()"

+2 投票

Hi,

Trying to install some 3D HRTF Audio plug-ins for wwise and unity integration. Currently attempting 3D Realspace. However it seems like the AK::SoundEngine::RegisterAllBuiltInPlugins() is deprecated. I also am trying to install the occulus audio sdk to test, but again I cannot find this call. How would I aim to install this plug-in through Wwise and Unity, for this newer version. I'm currently following this https://www.audiokinetic.com/library/2015.1_5418/?source=Unity&id=pg__unity__plugins.html
after many unsuccessful attempts.

 

Thanks

 

Zoe

最新提问 6月 23, 2016 分类:General Discussion | 用户: Zoe W. (150 分)
Experiencing exactly the same issue. Docs seem to refer to an obsolete function.

2 个回答

0 投票
Hi Zoe,

I am also having exactly the same issue!  Did you ever find a solution?

Thanks.

Owain
最新回答 9月 30, 2016 用户: Owain R. (150 分)
0 投票
 
已采纳
Your link point to documentation pertaining to 2015.1.  As stated in the release notes, the plugin system changed in 2016.1.  For Unity, no compilation needed anymore.  Please check

https://www.audiokinetic.com/library/edge/?source=Unity&id=pg__install__addlicensedplugins.html
最新回答 10月 6, 2016 用户: Mathieu J. (Audiokinetic) (7,120 分)
采纳于 10月 7, 2016 用户:Mathieu J. (Audiokinetic)
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